Definiately need to know if these are real caves (like Syd said, under a mountian) or if they are in the dungeon area. Here's way:
Map tiles stretch (most), so the landscape is smooth. Dynamic and Static tiles do not stretch.
When you draw, in the bmp, the cave floor (anywhere on the map), Dragon places dynamic cave floor tiles on top of the map cave floor tiles. Then you can edit the map itself to put a roof on it (mountians) to simulate a cave. Then you freeze the dynamic items, and they are part of the statics. Since they don't stretch, the pic you show is what you end up with. For caves in the world, (not dungoen area) there is no way around it. Check the Brit map. There are no slopes in any of the caves.
However, if you are talking about putting slopes in a cave system, dungeon, whatever you want to call it in the dungeon are of the map, them it it possible. However, since Dragon places the dymamic items there too, (it's not that smart to know the difference) you'll have to wipe those areas clear of static/dynamic cave floor tiles.
Note I'm making a distiction between the world area and the dungeon area, however, it doesn't matter where you are working on the map. If you want the area covered over with mountain (or anything) and not have it show on the radar, then you can't have slopes in the caves. But if it is not required to be covered, then just wipe the cave floor static/dynamic items.
To prevent Dragon from making the cave floor tiles to begin with is easy. Simple do not select "cavenew'.txt" in the left side list when running DragonSP. If you have areas where you do need the statics cave floor tiles, then use the items.txt file to define those areas where needed. If you need help with how this file works, let me know.
As a side note, I've discovered that the items.txt file is not quite right for "defaults"
this line:
03 1000 0000 0000 6143 4095 cavenew.txt
should read:
03 1000 0000 0000 5119 4095 cavenew.txt
This will prevent the dynamic cave floor tiles from being created in the dungeon areas, as it uncommon to need them there to begin with.
-Ryandor
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