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PostPosted: Tue Jan 04, 2005 4:31 pm 
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Apprentice
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Joined: Tue Dec 07, 2004 12:11 pm
Posts: 29
Location: B.C. Canada
but the rest is perfect.. IF I run it in Dragonmod 9 I do not get this problem.
If I run Dragonmod11 I do get it..

Anyone has an idea ?


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PostPosted: Wed Jan 05, 2005 10:07 am 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
Yeah the colorcharts are different. Mod 9 and Mod 11 are different.

It all works off the values assigned to the colors from the Index chart.

If you switch colors it's going to be switching where in that chart the color displays at. If you switch the location of the color, your switching what tile gets used in that position. I'll bet you lava and swamp are not the only two who are screwed up.

It basically works like this, you can't use a mod 9 map with mod 11 dragon and expect it to create your world perfectly, you're going to have to do some converting.

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