I've tryed it. I don't consider it to be an improvement. What I have in the scripts is the correct tile at the correct altitude. The problem is the land the next tile in from that. The way to fix it is to semi-randomly change the altitude on those tiles in Worldforge to altitudes between -3 and 0 as described here:
http://www.ryandor.com/forum/viewtopic. ... highlight= Look for the screenshots near the bottom.
Unless someone gives me a 5x5 grid for shore calculations instead of 3x3 there isn't much that can be done about the problem. For those people who think it's too much work, well do you want a halfassed map or a good map? How many finished maps are you going to make for your shard? Most of us oldtimers have spent years on the same map, mainly because we didn't have the tools that are available today, but also because of attention to small details.