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 Post subject: Map is in strips ???!!
PostPosted: Mon Oct 11, 2004 8:08 pm 
howdy, obviously I am a newb to make making, but I have just created a map with the indexed colors, didn't even really add anything to it just some regular grass a mountain or two water etc. ran it through dragon and dragon sp started up the server got in and this is what I see.... noooo idea what the heck happen :\

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 Post subject:
PostPosted: Mon Oct 11, 2004 8:43 pm 
ok some quick detective work shows that the size of the map for map2 might be the problem, question now is if this is the problem, what is the correct size for map 2 or 3 since I want to leave map 1 the same.

that way I make a map of the correct size and it doesn't get all screwy on me :D


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 Post subject:
PostPosted: Mon Oct 11, 2004 10:19 pm 
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sounds right to me i am not sure of the correct size of map 2 and 3 but i seem to think you can get that from inside uo....(the latest version)

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 Post subject:
PostPosted: Mon Oct 11, 2004 10:25 pm 
I tried it lets you input coordnates but I can't find anything that tells you the total size, I also tried loading the .bmp from UOAM to no avail, and I ran into a snag in that dragon only works with map0 no idea why :\ So if there is a work around to this some one helpzor :)


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 Post subject:
PostPosted: Mon Oct 11, 2004 10:33 pm 
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Look in the Inside UO config files.

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 Post subject:
PostPosted: Mon Oct 11, 2004 10:39 pm 
ill try that now, once I have found the correct size though what do I use to make the .bmp into a usable file ? since dragon only works with map0


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 Post subject:
PostPosted: Tue Oct 12, 2004 9:22 am 
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Dragon is the program that converts your bmp into a map0.mul. There are other alternatives such as TSMC as well.

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 Post subject:
PostPosted: Tue Oct 12, 2004 12:33 pm 
got a link for tsmc ?>? i looked around some could only find refrences to it no actual program :\

also if some one wants a good tutorial to make sometime. How to make custom maps for map2 and 3 would be a huge one, as im sure there are a number of people who want to keep the map they know the same and just change the others for whatever purpose, because this has been quite the headache thus far and I still can't get a working map2 :)


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 Post subject:
PostPosted: Tue Oct 12, 2004 1:26 pm 
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It should be in Ryandor?s download section, but it is also on my site (click the link in my signature) as I am its creator. It doesn?t make Map2.mul or Map3.mul yet, however, but will in about a week or so.

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