My forum post, may or may not be suitable for their discussion, However if this is the case, please notify me and I shall repost to the suggested location. Alright with that out of the way let us get to the reason why I am posting.
Well for beginings, I am seeking a skilled coder or scripter whom is rather familiar with Dragon. I read over the forums and noticed alot of talk about Dragon Mod 10, however I still do not see it on the Download section of the site. If it is not completed I am fine with that, take your time. Its when you haste, you make waste.
However If there has been no time to complete this project, I am looking for someone whom can devote some time into a similiar project. I am looking for a diffrent Color Table, and scripts to match. I have gone through the arranging of the color table too achieve the balance we are looking to use.
16 total in grass, 16 forest, 10 waters, 6 swamp, 16 sand, 16 jungle, 16 dirt, 16 cave, 32 Rock, 32 Snow, 13 Cobble Stone, 3 starfields, 8 light woods, and 8 dark woods. In addition 13 Lava, 6 dark bricks, 6 sandstone footpaths, and lastly 12 dead forest heights.
The Dead Forest which was the last to be mentioned, will need a complete script for it which shall include nothing but dead trees and shrubs. If you or anyone you know, can help, please notify us. We are willing to pay in American Dollars for this. In addition when Completed you may post the Color Table for others too use if they desire under one condition... and that is, this Mod must be labeled, Color Table 13cb. =)
{GRASS}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{FOREST}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{WATER}
-5, 0, 5, 10, 15, 20, 25, 30, 35, 40
{SWAMP}
0, 2, 5, 10, 20, 30
{SAND}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{JUNGLE}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{DIRT}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{CAVE}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50
{ROCK}
-10, -5, -2, 0, 2, 5, 10, 12, 15, 20, 25, 30, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 130, 140
{SNOW}
-2, 0, 2, 5, 10, 12, 15, 20, 22, 25, 30, 32, 35, 40, 45, 50,
55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 130, 140, 150
{COBBLESTONE)
0, 2, 5, 10, 12, 15, 20, 25, 30, 32, 35, 40, 45
{STAR FIELD}
0, 10, 20
{LIGHT WOOD}
0, 5, 10, 15, 20, 25, 30, 40
{DARK WOOD}
0, 5, 10, 15, 20, 25, 30, 40
{LAVA}
0, 5, 10, 15, 20, 25, 30, 40, 45, 50, 55, 60, 65
{DARK BRICK}
0, 10, 20, 30, 40, 45
{MARBLE}
0, 10, 20, 30, 40, 45, 50
{SAND BRICK}
0, 10, 20, 30, 40, 45
{SANDSTONE FOOTPATH}
0, 10, 20, 30, 40, 45
{DEAD FOREST}
5, 10, 15, 18, 20, 22, 25, 30, 35, 40, 45, 50,
I know Ryandor mentioned in previous posts, that the original 90 or 95 hieght for rocks was plenty and you could go in with world forge, or other programs to achieve the hieght you wanted.
I dislike the use of these programs, and rather use them when only necessary. Dragon is a wonderful program, but it leaves behind plenty of mishaps and errors in the map that you need to cross back over with a diffrent program let alone trying to build the mountains up from 95 too 140 with an icey topping which masts it out to 150+
Cal, and I share a similiar goal, and that is to construct some of the most realistic mountain scapes, and land masses as humanly possible. There is however a few other things we need assistance on.
Custom Graphics, and people whom can import these into a Animation file, and Verdata.
Map Editors, As I mentioned, I do not like using programs that work with the maps, other than dragon.
Anyone whom knows how too piece together two diffrent shards, especialy with RUNUO. I would like to piece together two shards which when a player enters a teleporter, they can be transfered over to a sister shard, and still carry with them items and clothing. I want to create a realistic planet, and the defualt maps arn't even close to being of realistic size.
Scripters: We need scripters for RUNUO.
Thanks for your time guys.
Sincerely,
Travis Weaver.