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 Post subject: Falling through
PostPosted: Wed Aug 18, 2004 12:43 am 
Well am fairlly new to map building, have made one map using dragon 9+ with no problems, i decided to start on a new map, and i am doing it all the same using the dragon 9+ well I just save some of my work and compile through dragon and works fine no problem run it through dragonsp clear statics everything is fine, well I get into the game and on the map, I teleport from the ocean to the land and I am on top of the land I take 1 step and i fall through i teleport to another section of the map and i am still under it, I am using RUNUO, using Photo Shop 6.0 with no problems using a pencil brush not a air brush, and building the map on the same computer as I am running my own server on. Well after resending through dragon and dragonsp a few times and get the same problem I come back here and find out dragon 11 is out and begin converting all the map with the new color table, well I send it through dragon and then dragon sp everything runs through just fine and then i do the same thing as i did before going from ocean to grass and i still fall through, and if i do make it up on the land such as i fall through move my z to 5 so i am above/equal to the ground its like i am on water like i can't move 1 tile at all. If you guys could help me in any way that would be great, if i did something wrong just ask me. my MSN is bryanc_ut@hotmail.com if you wish to contact me and help me in person, (on all the time) Thanks in advance.

Dracius


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 Post subject:
PostPosted: Wed Aug 18, 2004 2:14 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
While using RunUO, have you edited the DataPath.cs file at all? It really sounds like RunUO is reading a different map (OSI map probly) than the one your client is reading. Thats the most common problem for that issue. Teleporting to a spot, and fall through the map a bit.. and not being able to even walk on the land.

Also, If you have both 2D and 3D installed, with DataPath.cs not edited at all, RunUO will read from both installs, so you will have to replace the files in both UO folders in that case.

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 Post subject:
PostPosted: Wed Aug 18, 2004 12:19 pm 
Thanks, I thought i double checked it, when in reality i changed the example not the real coding =P haha thanks again


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