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 Post subject: static item
PostPosted: Fri Aug 06, 2004 5:18 pm 
hi
how i can add static item to statics0.mul for convert to staidx0.mul ?
and what is it map 2 and map 3
is there some way to create new graphic as map ? new green water ... ?
thx


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 Post subject:
PostPosted: Sat Aug 07, 2004 6:07 am 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
Quote:
how i can add static item to statics0.mul for convert to staidx0.mul ?


If you use Dragon you can add static item in statics with DragonSP
Or if you have a file save *.wsc you can addon statics with Multool

Quote:
and what is it map 2 and map 3

It's another map of UO :)

Quote:
is there some way to create new graphic as map ? new green water ... ?


Yes you can do a new tgraphic with a new tile. Paint it in a BMP file with the same dimension of landscape tile and put in with Mulpatcher or other program


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 Post subject:
PostPosted: Sat Aug 07, 2004 10:32 am 
thx
and if i build some house how i make this house as part of map ?


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 Post subject:
PostPosted: Sat Aug 07, 2004 11:43 am 
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Apprentice
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Joined: Wed Jul 14, 2004 4:27 pm
Posts: 30
Tecia wrote:

Quote:
is there some way to create new graphic as map ? new green water ... ?


Yes you can do a new graphic with a new tile. Paint it in a BMP file with the same dimension of landscape tile and put in with Mulpatcher or other program


You can also "hue" an existing static tile. You cannot do it with map tiles (Land Tiles) but you can do it with static tiles. Under your Scripts/Items folder, you can modify the existing statics and add new ones. Check out this section of grass.txt:
// Itemgroup = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)]
// -----------------------------------------------------------------------------------------
// Tree grey + green leaves
0001 0ccd 0000 0000 0000 0000 0cce 0000 0000 0000 0000

See how there's an option for "hue"? If you change that, I *think* it should change the hue of the resulting static. I've read that you may want to use Dec, instead of hex format for the hue, though, so keep that in mind. If you can get that working, it may save you a lot of time making custom graphics. *Disclaimer* I haven't tried this myself, yet, only read about it. Good luck, and let me know if it works! ^_~

BTW, for houses, I haven't tried it myself, but you may want to try modifying the "structs" file. Have fun!
-Janice
aka Sparkle!


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 Post subject:
PostPosted: Sat Aug 07, 2004 11:45 am 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
You can build a house with login in the world...
There's various tools to do that.. i like Xuri's worldbuilder but it work with UOX based emu (UOX, Wolfpack; Noxwizard ecc.)
when the emu will save the house in a file .wsc... use Multool or other tool to staticize all the file (that contain the house)


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 Post subject:
PostPosted: Sat Aug 07, 2004 4:31 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
All the emus have specific tools to build houses and other statics. You can generally find help using them on their specific forum. It used to be that UOX had the best tools for building, but now they pretty much all have good tools. Freezing the buildings into the statics file is also emu dependant. Again, you can get help from their forums, or just post which you are using and your questions and I'm sure you'll find someone here who can help you.

_________________
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 Post subject:
PostPosted: Sun Aug 08, 2004 6:49 am 
I using sphereserver 55rc3
how emu save the house in a file .wsc ?
it automaticly or it must do i ?


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 Post subject:
PostPosted: Sun Aug 08, 2004 3:33 pm 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
Emu normally save it in automatically every X sec or you can do it i the emu console.
Sphere use another file like .wsc

For question about sphere go to some sphere forum


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