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Making a 2D/3D compatible map https://ryandor.com/forum/viewtopic.php?f=2&t=1907 |
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Author: | Darien Dragon [ Fri Aug 06, 2004 2:14 pm ] |
Post subject: | Making a 2D/3D compatible map |
Now I'm not exactly new to making maps, worlds, etc. but I've never tinkered with the maptrans file before, not to mention I haven't really played with any of the Dragon files aside from setting it up to compile my maps. I like to noodle around in the 3D client, and most of my staff is screaming at me to get it working. So my question is as follows: What precisely would one need do to setup Dragon to compile a map using the shared tilesets that work both in the 2D and 3D clients? If I can pull it off, it's worth the work for me to get it done. If it's worth noting I would be playing with the Mod 11 files since the palette seems to grant me a less tedious time updating my current mod9 map file. Thanks to anyone who can throw me a bone, it would be much appreciated. I've tried sifting through all the Dragon, mod and 3D "lava tile" related posts to find the answers I seek, and nothing is overly difinitive. |
Author: | Darien Dragon [ Fri Aug 06, 2004 3:31 pm ] |
Post subject: | Little Update and an Idea |
Well I may have a better solution to this. First off, these seem to be the affected transitions: Cobblestone --> Grass Snow --> Grass Snow --> Water Jungle --> Grass Jungle --> Sand And some raised patches of jungle to dirt, though jungle to dirt generally works fine. Seeking an easier solution, I think I'm on the right track. Simply placing a 2 tile wide border of dirt around cobblestone will remove the problem as cobble to dirt and dirt to grass will transition nicely, and the resulting border around the cobblestones looks rather nice. Now I just need to figure out precisely which transitions should go between these affected tilesets and I believe the map will look just fine in the 3D client, all this without the need to edit transition files and go hunting down mystery tileset numbers. So for anyone trying to overcome this particular problem, the answer may be as simple as chosing a third party tileset to transition between the two you are having troubles with. Of course if this has all been said somewhere else, just ignore me since I don't seem to be able to find much information regarding this particular issue. |
Author: | Stormcrow [ Fri Aug 06, 2004 5:07 pm ] |
Post subject: | |
I'm thinking go through the original 3d map and find out what tile id's are in the affected areas, I imagine they are different from the 2d map. It's a major pain in the ass going through the map and checking transitions and then compiling Dragon maps over and over again. There just wasn't enough interest (mainly not enough interest from myself) in the 3d client to make another set for it, and I was pretty burnt out on transitions by the time mod11's map transitions were done (which is why the static trans were never redone). |
Author: | Darien Dragon [ Fri Aug 06, 2004 7:58 pm ] |
Post subject: | |
Well there isn't much interest in the 3D client, period. Most people hate it from what I see. I didn't like it much either until I made my self mess around with it, but it grew on me at that point. At any rate, if that's the work I'd have to do for it, I guess it'll have to wait until I have an awful lot of other things out of the way. I'm trying to administer a fledgling shard full of lazy staff members, so that'll take just a little while. ![]() |
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