Ryandor wrote:
The easiest way to change the colors (for readability, contrast, whatever) without risking messing anything up is to simply open the color table from the Mode->Indexed Color->Color Table menu. Once opened you can just click on a color and then use the sliders to change it. Don't forget to save it and then apply it to your new map. Even if you've already started working on your map, once you've applied the new color table to the existing map the colors will change to the new colors.
<snip>
Hopefully that will give you a better idea of what going on with the color table.
-Ryandor
This is *exactly* what I needed to know. ^_^ I actually understood everything else, but I didn't understand that colors could actually carry information like their place in the hex table. In fact, I still don't know how it does it, but I at least I understand enough to make it work! <g> Now that I've played around with it a bit, I completely understand what you were talking about. It was actually rather mind-blowing to edit the color table and then watch my bitmap file change automatically to match the new color scheme. ^_^ I'm finally beginning to see how Dragon can draw its palette "directly from the map".
Thank you so much, Ryandor and Stormcrow! I really, really appreciate how nice the people are here, and how much you've both helped me out already. Thanks to you, I am well on my way to creating a completely customized version of Dragon and making my own, unique map!
-Janice
aka Sparkle!