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 Post subject: Is Dragon create coast?
PostPosted: Tue Jul 13, 2004 11:50 am 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
I think that with Dragon i cant create coast and i used Uocoast (great program). But with some kind of terrain i dont have coast (see screenshot).
Is there a way to do a better transition with that kind of terrain?

Something have a script that do beach with the same level of water (because UOcoast create only coast with sand and water)

Image
Image


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 Post subject:
PostPosted: Wed Jul 14, 2004 6:45 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Did you run "SP" to place the statics?


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 Post subject:
PostPosted: Thu Jul 15, 2004 6:38 am 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
Also which scripts are you using?
Prior to mod11 there was no water transition for cavefloor.

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 Post subject:
PostPosted: Thu Jul 15, 2004 7:18 am 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
i use mod 11, i dont use Dragon SP


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 Post subject:
PostPosted: Thu Jul 15, 2004 3:18 pm 
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Slayer of Fools
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Well there's your problem.
You have to run DragonSP to patch the statics in.

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 Post subject:
PostPosted: Sat Jul 17, 2004 6:51 am 
I download the last Dragon 11 from your subsite, i create the map and when Dragon say to run dragon sp, i do it and i select all the item.
But i have always no coast, why?


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 Post subject:
PostPosted: Sat Jul 17, 2004 6:52 am 
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Apprentice
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Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
It was my post :P


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 Post subject: I had the same problem
PostPosted: Sat Jul 17, 2004 7:26 am 
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Young
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Joined: Thu Jul 15, 2004 2:01 pm
Posts: 13
Maybe it's the new colortable - i don't know exactly.

Now i'm working with mod9 and the mod9 addons. that works!

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