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tiles ingame that are not on the original bmp https://ryandor.com/forum/viewtopic.php?f=2&t=1862 |
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Author: | Axe [ Thu Jul 15, 2004 2:41 pm ] |
Post subject: | tiles ingame that are not on the original bmp |
Hi, I just created my own map and i found the tutorials here in the forum very useful. I used dragon and draonsp to create my mul and statics/staidx files. I worked great for most of the areas, but in some locations i've got "land spots" ingame where (according to my drawings on the bmp) water should be. In another area i painted a mountain (rocks) but ingame i can find a big hole with water. Is there anything i forgot? Or anything i did wrong? another thing: is there a working way to download the map making tutorial as a pdf? |
Author: | Lynxx [ Thu Jul 15, 2004 6:18 pm ] |
Post subject: | |
did you install the latest mod? perhaps the colortable is off and this is why some areas are messed up... |
Author: | Dev Viperrious [ Thu Jul 15, 2004 6:30 pm ] |
Post subject: | |
It could also be the level of detail at which your painting your terrain. If your using a 300pixel brush to cover broad areas then finer brushes to put the detail in then spots like that can happen very easily. Go over your map at a zoom setting that lets you see the 20-50 pixel brushes as almost full screen, this will allow you to see all those little problem pixels that the brush may have missed. Dev |
Author: | Axe [ Fri Jul 16, 2004 9:11 am ] |
Post subject: | |
@Dev Viperrious - there are no pixel on the bmp file. I check that at first. @Lynxx - I used Dragon mod9, but the colors in photoshop are made for an older version of dragon. (colormap_ger.bmp is my reverence for the colors) All "colors - tile/level" connections are correct. For me it looks like there are some "old (original) datas" in some of the mul or static files. Is that possible? Just to be sure, i copied the old Origin map0, staidx and statics into my UO folder. And see: The tiles i can see ingame on my map (the wrong, unwanted ones) look exactly the same like the orgininal Origin tiles at that position. So, how can i get rid of them? |
Author: | Axe [ Fri Jul 16, 2004 3:51 pm ] |
Post subject: | I tried worldforge |
to clear the area in the map0.mul file and i uses multool to clear static and staidx. neither of those actions helped. here is an image of the point i'm speeking of. ![]() there are no waves and no transitions between grass/ water or dirt/water. Right now, i'm out of ideas. if some of you can help me with that i'ld really appreciate that. |
Author: | sonic [ Thu Jul 22, 2004 10:18 am ] |
Post subject: | |
Could this be from dif files? That's what it sounds like to me. http://www.ryandor.com/forum/viewtopic. ... highlight= |
Author: | Axe [ Fri Jul 23, 2004 1:29 am ] |
Post subject: | yeap |
dif files were the problem, i solved that. thx |
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