Here is a line from my forest.scp:
Code:
0022 3289 0000 0000 0000 0000 3288 0000 0000 0000 0000
That should create a Cedar tree with foliage. Instead, it creates a lava tile on top of another one. Specifically, it creates 03289 and 03288. Apparently those leading 0's change what tile is created. I have always known this to be true with certain newer versions of Sphere, but why would this happen with DragonSP?
Here's what I have tried already: My Statics/forest.scp file defined each item as [WORLDITEM 0____] where the "_" are various numbers. I used a program to remove the leading 0 so that I only had four digits, thinking that would work. I still have the same problem.
I can only think that there must be a way to define what I see as four-digit item ID's as 5-digit item ID's? The number will apparently differ more than just by a leading 0.
I'll be working on this all day, and if I find a solution I'll head back here and post it. In the meantime, any help is appreciated.