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Altitude Z
https://ryandor.com/forum/viewtopic.php?f=2&t=1851
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Author:  Tecia [ Sun Jul 11, 2004 11:05 am ]
Post subject:  Altitude Z

When i paint a map, how work the z altitude?
I know that there's the colortable and for example in the rock section there's 20 - 30 - 50 etc..
But when i convert the BMP in MUL that's number dont correspondent to the altitude.

How altitude works with Dragon to BMP to MUL?

Author:  Xan [ Sun Jul 11, 2004 11:34 am ]
Post subject: 

from what i can gather, when you convert a map from bmp to map the z cord for everything stays what it says in the color table except the mountians, the mountians look they are + or - a few from what you choose, i think its to make it look more random? i may be wrong.

Author:  Tecia [ Mon Jul 12, 2004 9:51 am ]
Post subject: 

Do you know if there's a script for that random mountains?

Author:  Tecia [ Mon Jul 12, 2004 1:49 pm ]
Post subject: 

Ok i ve found this file:
Unevenly.txt

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