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Altitude Z https://ryandor.com/forum/viewtopic.php?f=2&t=1851 |
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Author: | Tecia [ Sun Jul 11, 2004 11:05 am ] |
Post subject: | Altitude Z |
When i paint a map, how work the z altitude? I know that there's the colortable and for example in the rock section there's 20 - 30 - 50 etc.. But when i convert the BMP in MUL that's number dont correspondent to the altitude. How altitude works with Dragon to BMP to MUL? |
Author: | Xan [ Sun Jul 11, 2004 11:34 am ] |
Post subject: | |
from what i can gather, when you convert a map from bmp to map the z cord for everything stays what it says in the color table except the mountians, the mountians look they are + or - a few from what you choose, i think its to make it look more random? i may be wrong. |
Author: | Tecia [ Mon Jul 12, 2004 9:51 am ] |
Post subject: | |
Do you know if there's a script for that random mountains? |
Author: | Tecia [ Mon Jul 12, 2004 1:49 pm ] |
Post subject: | |
Ok i ve found this file: Unevenly.txt |
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