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Caves to black transition with Mod 9 https://ryandor.com/forum/viewtopic.php?f=2&t=1807 |
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Author: | Lokscander [ Sun Jun 20, 2004 8:11 pm ] |
Post subject: | Caves to black transition with Mod 9 |
Hi, I have a question about mod 9 caves to black transition. Here's the kind of transition I want to do : http://sites.neeweb.com/tarsia/mine2.jpg And here's the transition I have now : http://sites.neeweb.com/tarsia/tarsia0011.jpg How can I change my Dragon scripts to do the transition same as up there ? Thanks, Lokscander P.S. : Sorry for all the decoration in the first screen shot, it comes from another UO shard. ![]() |
Author: | Lokscander [ Wed Jun 23, 2004 5:57 pm ] |
Post subject: | |
No one can help me out ? |
Author: | Lynxx [ Wed Jun 23, 2004 10:18 pm ] |
Post subject: | |
yes plenty can, i for one don't know, be patient one of the older wiser guys will answer your question.. sadly out of all the things i have done i have never messed with caves, sad huh? ![]() |
Author: | Dian [ Wed Jun 23, 2004 11:38 pm ] |
Post subject: | |
without actually testing, try once removing the file: Dragon/scripts/statics/CaveLow2Black.txt that is the file that is telling dragon where to place the cave walls that you are not wanting.. Or, possibly, when you run DragonSP.exe and you select all the index files listed for it to read, unhighlight that one, that should also do what you are after. If that doesnt work, post your reply and I can do some actual hands on testing for you. I have removed those as well, but atm, I cant remember if I had done anything other than what I just mentioned. |
Author: | Lokscander [ Thu Jun 24, 2004 5:20 pm ] |
Post subject: | |
If I remove the CaveLow2Black.txt file, it does straight corners and borders. What I want is to remplace the Walls by the random corners and borders.... I think that all I need to do is to change the ID of the items in the CaveLow2Black... I'll try that to see. |
Author: | Lokscander [ Thu Jun 24, 2004 6:03 pm ] |
Post subject: | |
That's what it gives me If I change the IDs in CaveLow2Black.scp and If I don't use Black2CaveWalls.scp in DragonSP. http://sites.neeweb.com/tarsia/tarsia0013.jpg The almost Right tiles are there... but there's some in more that I dont need. There's also the Corners that doesn't work well. Here's my CaveLow2Black file Code: //cavelow2black
// N TileA S TileB AAAABBBA 0541 0542 0543 000 000 AAAAABBA 0541 0542 0543 000 000 AAAABBAA 0541 0542 0543 000 000 AAAAABAA 0541 0542 0543 000 000 AAAABABA 0541 0542 0543 000 000 // W TileA E TileB AABBBAAA 0544 0546 0547 000 000 AAABBAAA 0544 0546 0547 000 000 AABBAAAA 0544 0546 0547 000 000 AAABAAAA 0544 0546 0547 000 000 AABABAAA 0544 0546 0547 000 000 // E TileA W TileB BAAAAABB 054a 054b 054c 000 000 BAAAAAAB 054a 054b 054c 000 000 AAAAAABB 054a 054b 054c 000 000 AAAAAAAB 054a 054b 054c 000 000 BAAAAABA 054a 054b 054c 000 000 // S TileA N TileB BBBAAAAA 054d 054e 054f 000 000 ABBAAAAA 054d 054e 054f 000 000 BBAAAAAA 054d 054e 054f 000 000 ABAAAAAA 054d 054e 054f 000 000 BABAAAAA 054d 054e 054f 000 000 // NW Corner is TileB BAAAAAAA 0549 -1 -1 AAABABBA 0549 -1 -1 // NW corner is TileA AABBBBBA 0540 000 000 AAABBBBA 0540 000 000 AABBBBAA 0540 000 000 AAABBBAA 0540 000 000 // SE corner is TileA BBBAAABB 0549 000 000 BBAAAABB 0549 000 000 BBBAAAAB 0549 000 000 BBAAAAAB 0549 000 000 // SW corner is TileB BBBBBAAA 054d 054e 054f 000 000 |
Author: | Dian [ Fri Jun 25, 2004 1:38 am ] |
Post subject: | |
Problem with Mod9 is it places both Map and Static tiles for cave floor, and edges. I will dig into my stuff and see what I find, and get back to you shortly. |
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