Ryandor.com
https://ryandor.com/forum/

Changing heights...
https://ryandor.com/forum/viewtopic.php?f=2&t=1806
Page 1 of 1

Author:  CMS [ Sun Jun 20, 2004 3:18 pm ]
Post subject:  Changing heights...

I'm attempting to create a multi-tiered town and have a question, if I may...

To place higher elevations of dirt/cobblestone/etc, I know I can change the height in the maptrans.txt file.

Is there another file I also need to edit in order for Dragon to place these higher elevations? When I tried to run the map, I got an error from Dragon. "Access violation at address 0040401A in module "Dragon.exe". Write of address 020B2E50."

Do I need to also edit the transitions, perhaps? If so, which file would I find those in?

Thanks, bunches.

CMS
*******

EDIT: Nevermind. I think I found the problem. I had changed one height to over 100....and put a '0' in front......i.e. 0105, instead of just 105.

*slaps self*

And, the transitions work fine. :)

Author:  Thrain [ Sun Jun 20, 2004 8:48 pm ]
Post subject: 

erm i thought that at the height of 105 you were not able to moove anymore .. or close to that.. i havea building wich i had at 110(top floor) and i had to eras ethat floor becaus i couldnt moove, my char was physicaly stuck only way to moove was with tele.

i might be wrong but this is what i noticed.

Author:  CMS [ Sun Jun 20, 2004 11:40 pm ]
Post subject: 

That's true...(actually, it's at 104 :wink: )

But, I just wanted mountain at 105, behind my highest ground level of 84. So, I won't be running around at that height, anyway. :)

Author:  Thrain [ Mon Jun 21, 2004 4:36 am ]
Post subject: 

ok hehe just thought id mention it just incase :)

Author:  CMS [ Mon Jun 21, 2004 8:16 am ]
Post subject: 

No worries. After all, you never know what folks know. Someone else might have read your reply and found out something new. :)

Page 1 of 1 All times are UTC - 7 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/