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Changing heights... https://ryandor.com/forum/viewtopic.php?f=2&t=1806 |
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Author: | CMS [ Sun Jun 20, 2004 3:18 pm ] |
Post subject: | Changing heights... |
I'm attempting to create a multi-tiered town and have a question, if I may... To place higher elevations of dirt/cobblestone/etc, I know I can change the height in the maptrans.txt file. Is there another file I also need to edit in order for Dragon to place these higher elevations? When I tried to run the map, I got an error from Dragon. "Access violation at address 0040401A in module "Dragon.exe". Write of address 020B2E50." Do I need to also edit the transitions, perhaps? If so, which file would I find those in? Thanks, bunches. CMS ******* EDIT: Nevermind. I think I found the problem. I had changed one height to over 100....and put a '0' in front......i.e. 0105, instead of just 105. *slaps self* And, the transitions work fine. ![]() |
Author: | Thrain [ Sun Jun 20, 2004 8:48 pm ] |
Post subject: | |
erm i thought that at the height of 105 you were not able to moove anymore .. or close to that.. i havea building wich i had at 110(top floor) and i had to eras ethat floor becaus i couldnt moove, my char was physicaly stuck only way to moove was with tele. i might be wrong but this is what i noticed. |
Author: | CMS [ Sun Jun 20, 2004 11:40 pm ] |
Post subject: | |
That's true...(actually, it's at 104 ![]() But, I just wanted mountain at 105, behind my highest ground level of 84. So, I won't be running around at that height, anyway. ![]() |
Author: | Thrain [ Mon Jun 21, 2004 4:36 am ] |
Post subject: | |
ok hehe just thought id mention it just incase ![]() |
Author: | CMS [ Mon Jun 21, 2004 8:16 am ] |
Post subject: | |
No worries. After all, you never know what folks know. Someone else might have read your reply and found out something new. ![]() |
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