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Dragon 2.00.00 Alpha 06_06_2004 https://ryandor.com/forum/viewtopic.php?f=2&t=1804 |
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Author: | Darus [ Sun Jun 20, 2004 10:26 am ] |
Post subject: | Dragon 2.00.00 Alpha 06_06_2004 |
Hi This is the next version of Dragon core... It's an alpha Version but i think the most thinks work ![]() http://www.uocm.de/files/dragon2_2004_06_06.zip ---------------------------------------- V2.00.00 Alpha 06.06.2004 ---------------------------------------- - Added 24Bit Image Support - Added Maptrans.txt conversion to maptrans24.txt - The "Save Palette" function save only from 8-bit images. - Backward's conversion maptrans called now : "maptrans_m2b.txt" The next step's are : - Backward's conversion to 24 bit images. - better coast engine... Greets Darus PS : Please post bugs here ![]() |
Author: | Thrain [ Sun Jun 20, 2004 1:29 pm ] |
Post subject: | |
erm , what? ![]() ![]() ![]() ![]() |
Author: | Matonor [ Sun Jun 20, 2004 1:57 pm ] |
Post subject: | |
i tested it and there are just to many possibilties. you can't use all the colors you want because you would turn mad if you had a map with 700 colors or more that you have to paint in the right order ![]() ![]() |
Author: | HellRazor [ Sun Jun 20, 2004 3:28 pm ] |
Post subject: | |
In theory, can this version of Dragon produce a fairly accurate BMP from a Map0.mul, and back again? Seems with the color limitation gone it should now be possible to create scripts for every type of tile transition? |
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