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Rocks and little trees in forest https://ryandor.com/forum/viewtopic.php?f=2&t=1781 |
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Author: | Lokscander [ Thu Jun 03, 2004 2:10 pm ] |
Post subject: | Rocks and little trees in forest |
Hi, I've got a problem with my map. It is a problem with the small rocks in the forest, snow plains, deserts, etc.. The problem is that every players can pass through those rocks. There's the same problem with the small trees everywhere. I'm using dragon mod 11. Is there is any way to do that players can't pass through those rocks and small trees ? Lokscander P.S. : I'm not talking about mountains... but rocks. |
Author: | Lokscander [ Thu Jun 03, 2004 8:01 pm ] |
Post subject: | |
I've taken a screen shot of what's my problem with those rocks. http://sites.neeweb.com/tarsia/tarsia0009.jpg I also have two other problems : One with the jungle trees and the other with those unseen tiles. There they are. http://sites.neeweb.com/tarsia/tarsia0004.jpg http://sites.neeweb.com/tarsia/tarsia0010.jpg |
Author: | Stormcrow [ Thu Jun 03, 2004 10:31 pm ] |
Post subject: | |
The first "problem" is client/emulator dependant. It really has nothing to do with Dragon. The void tile is some leftover debugging; tiles for that transition don't exist. I've commented them all out in the latest download, which I would suggest grabbing as it has a few other goodys. The jungle tree in the 3rd shot.....OOPS.....I know I was messing with those scripts a few weeks ago, trying to get them to place better. I could have sworn it was all fixed. I would see how that comes out after you download the latest scripts. Let me know if it's still bad and I'll fix it. |
Author: | Lokscander [ Thu Jun 03, 2004 11:34 pm ] |
Post subject: | |
*slaps himself* Me and my bad habit of not unzipping the updates (I do download them... but I forget to replace the old version ![]() But, I've got some other problems while trying to do the caves of my map. http://sites.neeweb.com/tarsia/tarsia0006.jpg http://sites.neeweb.com/tarsia/tarsia0007.jpg I am following the Cave Making tutorial by Ryandor step by step on the web site but it gives me that. The cave walls are kinda... ugly in the first shot and in the second, when I put some mountain with World Forge, it gives me that. If I completely cover my cave with the mountain in World Forge, it still gives me a normal mountain, not a cave like it should be. Has the Tutorial changed since Mod 11 or it is the same ? |
Author: | Stormcrow [ Fri Jun 04, 2004 10:18 am ] |
Post subject: | |
Ahhhhh....No. That method won't work with the way the mod is setup currently. What I had planned (and somewhat started on) was a mod11b that you would run to make features like static caves and more. Ry's method in that tutorial is a very good method, it just requires some messing with the scripts to make happen. You would need to make the caves place a static floor tile always, as well as static transition tiles. These scripts are designed for map tile caves, not static. Those "ugly" transitions are OSI's caves, but if you don't like them you can replace that (black2cave) file with the following: Code: //Mod10 Stormcrow
// S TileA N TileB BBBAAAAA 024e 024f 000 000 ABBAAAAA 024e 024f 000 000 BBAAAAAA 024e 024f 000 000 ABAAAAAA 024e 024f 000 000 BABAAAAA 024e 024f 000 000 // E TileA W TileB BAAAAABB 0255 0256 000 000 BAAAAAAB 0255 0256 000 000 AAAAAABB 0255 0256 000 000 AAAAAAAB 0255 0256 000 000 BAAAAABA 0255 0256 000 000 // W TileA E TileB AABBBAAA 0250 0251 000 000 AAABBAAA 0250 0251 000 000 AABBAAAA 0250 0251 000 000 AAABAAAA 0250 0251 000 000 AABABAAA 0250 0251 000 000 // N TileA S TileB AAAABBBA 0257 0259 000 000 AAAAABBA 0257 0259 000 000 AAAABBAA 0257 0259 000 000 AAAAABAA 0257 0259 000 000 AAAABABA 0257 0259 000 000 // NW corner is TileA AABBBBBA 0245 000 000 AAABBBBA 0245 000 000 AABBBBAA 0245 000 000 AAABBBAA 0245 000 000 AAABABAA 0245 000 000 AABABBAA 0245 000 000 AABABBBA 0245 000 000 AABAABBA 0245 000 000 AAABBABA 0245 000 000 AABBBABA 0245 000 000 AABBABBA 0245 000 000 AABBAABA 0245 000 000 AABAABAA 0245 000 000 AAABAABA 0245 000 000 AABBABAA 0245 000 000 AABABABA 0245 000 000 AAABABBA 0245 000 000 // SE corner is TileA BBBAAABB 0247 000 000 BBAAAABB 0247 000 000 BBBAAAAB 0247 000 000 BBAAAAAB 0247 000 000 BABAAAAB 0247 000 000 BBAAAABA 0247 000 000 ABBAAABA 0247 000 000 BABAAABA 0247 000 000 BBBAAABA 0247 000 000 ABAAAAAB 0247 000 000 BABAAABB 0247 000 000 AABAAABB 0247 000 000 ABBAAABB 0247 000 000 AABAAAAB 0247 000 000 ABAAAABB 0247 000 000 ABAAAABA 0247 000 000 ABBAAAAB 0247 000 000 // NE corner is TileA BAAABBBB 0248 000 000 AAAABBBB 0248 000 000 BAAAABBB 0248 000 000 AAAAABBB 0248 000 000 AAAAABAB 0248 000 000 BAAABAAB 0248 000 000 BAAABBBA 0248 000 000 BAAAABBA 0248 000 000 BAAAABAA 0248 000 000 AAAABABB 0248 000 000 BAAABABB 0248 000 000 BAAABBAA 0248 000 000 BAAABBAB 0248 000 000 AAAABBAB 0248 000 000 AAAABAAB 0248 000 000 BAAABABA 0248 000 000 BAAAABAB 0248 000 000 // SW corner is TileA BBBBBAAA 0246 000 000 BBBBAAAA 0246 000 000 ABBBBAAA 0246 000 000 ABBBAAAA 0246 000 000 BAABBAAA 0246 000 000 BABBAAAA 0246 000 000 BABBBAAA 0246 000 000 BBAABAAA 0246 000 000 ABAABAAA 0246 000 000 BBBABAAA 0246 000 000 BBABAAAA 0246 000 000 ABBABAAA 0246 000 000 ABABAAAA 0246 000 000 BAABAAAA 0246 000 000 BABABAAA 0246 000 000 ABABBAAA 0246 000 000 BBABBAAA 0246 000 000 // NW Corner is TileB BAAAAAAA 024a 000 000 // SE Corner is TileB AAAABAAA 024d 000 000 // NE Corner is TileB AABAAAAA 024b 000 000 // SW Corner is TileB AAAAAABA 024c 000 000 // Stormcrow Autocorrect AAABAAAB 0245 0246 0247 0248 0249 000 000 AAABAABB 0245 0246 0247 0248 0249 000 000 AAABABAB 0245 0246 0247 0248 0249 000 000 AAABABBB 0245 0246 0247 0248 0249 000 000 AAABBAAB 0245 0246 0247 0248 0249 000 000 AAABBABB 0245 0246 0247 0248 0249 000 000 AAABBBAB 0245 0246 0247 0248 0249 000 000 AAABBBBB 0245 0246 0247 0248 0249 000 000 AABAABAB 0245 0246 0247 0248 0249 000 000 AABAABBB 0245 0246 0247 0248 0249 000 000 AABABAAB 0245 0246 0247 0248 0249 000 000 AABABABB 0245 0246 0247 0248 0249 000 000 AABABBAB 0245 0246 0247 0248 0249 000 000 AABABBBB 0245 0246 0247 0248 0249 000 000 AABBAAAB 0245 0246 0247 0248 0249 000 000 AABBAABB 0245 0246 0247 0248 0249 000 000 AABBABAB 0245 0246 0247 0248 0249 000 000 AABBABBB 0245 0246 0247 0248 0249 000 000 AABBBAAB 0245 0246 0247 0248 0249 000 000 AABBBABB 0245 0246 0247 0248 0249 000 000 AABBBBAB 0245 0246 0247 0248 0249 000 000 AABBBBBB 0245 0246 0247 0248 0249 000 000 ABAAABAA 0245 0246 0247 0248 0249 000 000 ABAAABAB 0245 0246 0247 0248 0249 000 000 ABAAABBA 0245 0246 0247 0248 0249 000 000 ABAAABBB 0245 0246 0247 0248 0249 000 000 ABAABAAB 0245 0246 0247 0248 0249 000 000 ABAABABA 0245 0246 0247 0248 0249 000 000 ABAABABB 0245 0246 0247 0248 0249 000 000 ABAABBAA 0245 0246 0247 0248 0249 000 000 ABAABBAB 0245 0246 0247 0248 0249 000 000 ABAABBBA 0245 0246 0247 0248 0249 000 000 ABAABBBB 0245 0246 0247 0248 0249 000 000 ABABAAAB 0245 0246 0247 0248 0249 000 000 ABABAABA 0245 0246 0247 0248 0249 000 000 ABABAABB 0245 0246 0247 0248 0249 000 000 ABABABAA 0245 0246 0247 0248 0249 000 000 ABABABAB 0245 0246 0247 0248 0249 000 000 ABABABBA 0245 0246 0247 0248 0249 000 000 ABABABBB 0245 0246 0247 0248 0249 000 000 ABABBAAB 0245 0246 0247 0248 0249 000 000 ABABBABA 0245 0246 0247 0248 0249 000 000 ABABBABB 0245 0246 0247 0248 0249 000 000 ABABBBAA 0245 0246 0247 0248 0249 000 000 ABABBBAB 0245 0246 0247 0248 0249 000 000 ABABBBBA 0245 0246 0247 0248 0249 000 000 ABABBBBB 0245 0246 0247 0248 0249 000 000 ABBAABAA 0245 0246 0247 0248 0249 000 000 ABBAABAB 0245 0246 0247 0248 0249 000 000 ABBAABBA 0245 0246 0247 0248 0249 000 000 ABBAABBB 0245 0246 0247 0248 0249 000 000 ABBABAAB 0245 0246 0247 0248 0249 000 000 ABBABABA 0245 0246 0247 0248 0249 000 000 ABBABABB 0245 0246 0247 0248 0249 000 000 ABBABBAA 0245 0246 0247 0248 0249 000 000 ABBABBAB 0245 0246 0247 0248 0249 000 000 ABBABBBA 0245 0246 0247 0248 0249 000 000 ABBABBBB 0245 0246 0247 0248 0249 000 000 ABBBAAAB 0245 0246 0247 0248 0249 000 000 ABBBAABA 0245 0246 0247 0248 0249 000 000 ABBBAABB 0245 0246 0247 0248 0249 000 000 ABBBABAA 0245 0246 0247 0248 0249 000 000 ABBBABAB 0245 0246 0247 0248 0249 000 000 ABBBABBA 0245 0246 0247 0248 0249 000 000 ABBBABBB 0245 0246 0247 0248 0249 000 000 ABBBBAAB 0245 0246 0247 0248 0249 000 000 ABBBBABA 0245 0246 0247 0248 0249 000 000 ABBBBABB 0245 0246 0247 0248 0249 000 000 ABBBBBAA 0245 0246 0247 0248 0249 000 000 ABBBBBAB 0245 0246 0247 0248 0249 000 000 ABBBBBBA 0245 0246 0247 0248 0249 000 000 ABBBBBBB 0245 0246 0247 0248 0249 000 000 BAABAAAB 0245 0246 0247 0248 0249 000 000 BAABAABA 0245 0246 0247 0248 0249 000 000 BAABAABB 0245 0246 0247 0248 0249 000 000 BAABABAA 0245 0246 0247 0248 0249 000 000 BAABABAB 0245 0246 0247 0248 0249 000 000 BAABABBA 0245 0246 0247 0248 0249 000 000 BAABABBB 0245 0246 0247 0248 0249 000 000 BAABBAAB 0245 0246 0247 0248 0249 000 000 BAABBABA 0245 0246 0247 0248 0249 000 000 BAABBABB 0245 0246 0247 0248 0249 000 000 BAABBBAA 0245 0246 0247 0248 0249 000 000 BAABBBAB 0245 0246 0247 0248 0249 000 000 BAABBBBA 0245 0246 0247 0248 0249 000 000 BAABBBBB 0245 0246 0247 0248 0249 000 000 BABAABAA 0245 0246 0247 0248 0249 000 000 BABAABAB 0245 0246 0247 0248 0249 000 000 BABAABBA 0245 0246 0247 0248 0249 000 000 BABAABBB 0245 0246 0247 0248 0249 000 000 BABABAAB 0245 0246 0247 0248 0249 000 000 BABABABA 0245 0246 0247 0248 0249 000 000 BABABABB 0245 0246 0247 0248 0249 000 000 BABABBAA 0245 0246 0247 0248 0249 000 000 BABABBAB 0245 0246 0247 0248 0249 000 000 BABABBBA 0245 0246 0247 0248 0249 000 000 BABABBBB 0245 0246 0247 0248 0249 000 000 BABBAAAB 0245 0246 0247 0248 0249 000 000 BABBAABA 0245 0246 0247 0248 0249 000 000 BABBAABB 0245 0246 0247 0248 0249 000 000 BABBABAA 0245 0246 0247 0248 0249 000 000 BABBABAB 0245 0246 0247 0248 0249 000 000 BABBABBA 0245 0246 0247 0248 0249 000 000 BABBABBB 0245 0246 0247 0248 0249 000 000 BABBBAAB 0245 0246 0247 0248 0249 000 000 BABBBABA 0245 0246 0247 0248 0249 000 000 BABBBABB 0245 0246 0247 0248 0249 000 000 BABBBBAA 0245 0246 0247 0248 0249 000 000 BABBBBAB 0245 0246 0247 0248 0249 000 000 BABBBBBA 0245 0246 0247 0248 0249 000 000 BABBBBBB 0245 0246 0247 0248 0249 000 000 BBAAABAA 0245 0246 0247 0248 0249 000 000 BBAAABAB 0245 0246 0247 0248 0249 000 000 BBAAABBA 0245 0246 0247 0248 0249 000 000 BBAAABBB 0245 0246 0247 0248 0249 000 000 BBAABAAB 0245 0246 0247 0248 0249 000 000 BBAABABA 0245 0246 0247 0248 0249 000 000 BBAABABB 0245 0246 0247 0248 0249 000 000 BBAABBAA 0245 0246 0247 0248 0249 000 000 BBAABBAB 0245 0246 0247 0248 0249 000 000 BBAABBBA 0245 0246 0247 0248 0249 000 000 BBAABBBB 0245 0246 0247 0248 0249 000 000 BBABAAAB 0245 0246 0247 0248 0249 000 000 BBABAABA 0245 0246 0247 0248 0249 000 000 BBABAABB 0245 0246 0247 0248 0249 000 000 BBABABAA 0245 0246 0247 0248 0249 000 000 BBABABAB 0245 0246 0247 0248 0249 000 000 BBABABBA 0245 0246 0247 0248 0249 000 000 BBABABBB 0245 0246 0247 0248 0249 000 000 BBABBAAB 0245 0246 0247 0248 0249 000 000 BBABBABA 0245 0246 0247 0248 0249 000 000 BBABBABB 0245 0246 0247 0248 0249 000 000 BBABBBAA 0245 0246 0247 0248 0249 000 000 BBABBBAB 0245 0246 0247 0248 0249 000 000 BBABBBBA 0245 0246 0247 0248 0249 000 000 BBABBBBB 0245 0246 0247 0248 0249 000 000 BBBAABAA 0245 0246 0247 0248 0249 000 000 BBBAABAB 0245 0246 0247 0248 0249 000 000 BBBAABBA 0245 0246 0247 0248 0249 000 000 BBBAABBB 0245 0246 0247 0248 0249 000 000 BBBABAAB 0245 0246 0247 0248 0249 000 000 BBBABABA 0245 0246 0247 0248 0249 000 000 BBBABABB 0245 0246 0247 0248 0249 000 000 BBBABBAA 0245 0246 0247 0248 0249 000 000 BBBABBAB 0245 0246 0247 0248 0249 000 000 BBBABBBA 0245 0246 0247 0248 0249 000 000 BBBABBBB 0245 0246 0247 0248 0249 000 000 BBBBAAAB 0245 0246 0247 0248 0249 000 000 BBBBAABA 0245 0246 0247 0248 0249 000 000 BBBBAABB 0245 0246 0247 0248 0249 000 000 BBBBABAA 0245 0246 0247 0248 0249 000 000 BBBBABAB 0245 0246 0247 0248 0249 000 000 BBBBABBA 0245 0246 0247 0248 0249 000 000 BBBBABBB 0245 0246 0247 0248 0249 000 000 BBBBBAAB 0245 0246 0247 0248 0249 000 000 BBBBBABA 0245 0246 0247 0248 0249 000 000 BBBBBABB 0245 0246 0247 0248 0249 000 000 BBBBBBAA 0245 0246 0247 0248 0249 000 000 BBBBBBAB 0245 0246 0247 0248 0249 000 000 BBBBBBBA 0245 0246 0247 0248 0249 000 000 BBBBBBBB 0245 0246 0247 0248 0249 000 000 // Stormcrow Invalid //BAAABAAA 0001 000 000 //AABAAABA 0001 000 000 Now at current time I have not gone over and fixed the statics scripts yet. Currently the old scripts should still be in the statics directory and you can add them in the statbetweentrans.txt as needed. The files are in the black2cave and cave2black area (there are multiples with similar names, and you don't use all of them at once). |
Author: | Lokscander [ Fri Jun 04, 2004 11:39 am ] |
Post subject: | |
When I replace Black2Cave by your script up there, it says 000 is not an integer value. What does it mean ? P.S. : Sorry for all that hindrance. ![]() |
Author: | Stormcrow [ Fri Jun 04, 2004 9:47 pm ] |
Post subject: | |
You should have 1 blank line at the end of the file. |
Author: | Lokscander [ Sat Jun 05, 2004 12:30 am ] |
Post subject: | |
Does the same even if I put a blank line at the end of the file. *Is really a newb in Dragon scripts* |
Author: | Stormcrow [ Sat Jun 05, 2004 8:04 am ] |
Post subject: | |
Doublecheck that your copy and paste job didn't mangle it somehow. I doublechecked that post and it is all correct. |
Author: | Lokscander [ Sat Jun 05, 2004 12:42 pm ] |
Post subject: | |
It's all the same as the post up there but it still says 000 is not an integrer value. But, the upper comment says Mod10 and I'm using Mod11... does it change something in the script ? |
Author: | Stormcrow [ Sat Jun 05, 2004 6:56 pm ] |
Post subject: | |
No, it really doesn't matter. The differences between mod 10 and mod 11 are mainly in the color table and maptrans. Some of the scripts still say mod 10. The more recent ones say mod 11. Currently also mod10 doesn't have some of the newer scripts; I'll go back and add them in when they're all done. Are you sure that it is this script where it is hitting the error? |
Author: | Lokscander [ Sun Jun 06, 2004 10:28 am ] |
Post subject: | |
Yup. I start Dragon and when it comes to Black2Cave.txt, it says 000 is not an integrer value |
Author: | Thrain [ Sun Jun 06, 2004 2:43 pm ] |
Post subject: | |
maby you should try posting your version locksander or link the files some one who know stheir stuff can check it out. might be easyer |
Author: | Stormcrow [ Sun Jun 06, 2004 6:45 pm ] |
Post subject: | |
Thrain wrote: some one who know stheir stuff can check it out.
Hellooooooooooooooooooooooooooooooooooooooo |
Author: | Thrain [ Mon Jun 07, 2004 12:54 am ] |
Post subject: | |
I ment some one else but me cos i have no idea about the dragon scripts , i know you know what your doing hehe , just ment it might be easyer to see the problem with the actual file. |
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