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Two problems
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Author:  Xantix [ Tue May 11, 2004 8:00 pm ]
Post subject:  Two problems

One dealing with mountain passageways I'm basically looking for the best angle to put mine on, my first attempt turned out being covered by the mountain.

Image

Heres what I have currently.. any suggestions.

My second problem deals with a pathway, forest, grass conversion problem. Seemingly Dragon doesn't convert a pathway going through forest to grass properly and leaves a sort of incomplete look about it.

Heres what I have currently and it doesn't seem to transition properly, any suggestions for help with this?

Image

Author:  Stormcrow [ Tue May 11, 2004 9:40 pm ]
Post subject: 

Try making the mountains on the north side lower altitude for a few tiles. That will prevent the pathway being covered up.
The second problem there isn't anything Dragon can do about, as it is a 3-way transition and Dragon cannot handle 3-way transitions.
The solution is to go into Worldforge and fix it by hand after you compile OR to avoid 3-way transitions. In this case you would make a border of grass 2-3 tiles wide around the dirt so that it does not touch the forest.
Generally you are going to use a combination of both techniques but to make a truly good map requires manual fixing.

Author:  Armada [ Wed May 12, 2004 2:38 am ]
Post subject: 

As for mountains, you can also try to make the path a bit bigger. And yup, 3-way transitions are a problem. I havent worked with worldforge or so yet, but I don't think it's very hard to fix.

Author:  Dian [ Wed May 12, 2004 3:06 am ]
Post subject: 

for the transition problem, the solution to use World forge, yes. but more so, even on OSI maps (obviously, since they use the same map tiles) the final answer is to throw down some items over those tiles.. like rocks, plants, or whatever fits the area :)

Author:  Stormcrow [ Wed May 12, 2004 9:20 am ]
Post subject: 

Dian wrote:
for the transition problem, the solution to use World forge, yes. but more so, even on OSI maps (obviously, since they use the same map tiles) the final answer is to throw down some items over those tiles.. like rocks, plants, or whatever fits the area :)


Well they do place a transition, it just isn't the correct one, because the correct ones don't exist. They grab the 2-way transition that is the closest match and pop it in, and yes, it looks acceptable most of the time.

Author:  Dian [ Wed May 12, 2004 12:19 pm ]
Post subject: 

I dont remember saying they didnt place a transition.. :roll:

Author:  Xantix [ Wed May 12, 2004 9:22 pm ]
Post subject: 

Alright thanks, I seemed to have fixed the mountain problem, and I'm going to attempt to do the transitions in worldforge, has anyone had any success with it before and looking proper?

Author:  Stormcrow [ Wed May 12, 2004 11:23 pm ]
Post subject: 

Dian wrote:
I dont remember saying they didnt place a transition.. :roll:


Sure you did, I put the words in your mouth :twisted:
Where ya been anyway?

Author:  Dian [ Thu May 13, 2004 2:55 am ]
Post subject: 

Im putting together a image 'how-to' bit right now, so you can get an idea of what to do with World forge, and will help others as well. I will put it up in the Map making tech. forum in a moment.

@StormCrow; uhh, I been here ;P thats okay though, Its easy to not notice me :wink:

here is the tutorial I made

Author:  Dev Viperrious [ Thu May 13, 2004 8:11 am ]
Post subject: 

Nice Tutorial! :)


Dev

Author:  Stormcrow [ Thu May 13, 2004 9:43 am ]
Post subject: 

Excellent work.
Don't mind me, I had a really high fever Sunday/Monday and I'm still a bit dazed.

Author:  Dian [ Fri May 14, 2004 1:59 am ]
Post subject: 

Thanks, glad you guys like it.. should be helpfull to others. Its sad though, that spot has been on my live map for 2 years, and this finally gave me a reason to fix it. Now if thats not example enough of how lazy I can be, well.. uhh.. I could probly come up with another one :|

Actually, I just overlooked that one originally. Didnt know of it for a long time, and didnt want to make players patch a map file over one stupid tile.

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