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 Post subject: Boats don't loop
PostPosted: Sun May 09, 2004 2:07 pm 
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Young
Young

Joined: Fri Apr 30, 2004 3:19 pm
Posts: 11
I was checking all the stuff on my map, mainly seeing if all the different terrain merged nicely without any jagged edges and all, then decided to go around the map in a boat. I haven't placed anything along the map edges, but the boat stops about 16 tiles from the edge and says "we have stopped". I took my admin and teleported across the map boundary and it looped me to the other side of the map. How come it stops the boat from doing this?


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 Post subject:
PostPosted: Sun May 09, 2004 2:14 pm 
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The Defenestrator
The Defenestrator
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Joined: Mon Oct 27, 2003 5:37 am
Posts: 245
Location: Netherlands
Might be a simple script problem. What emulator are you using? Maybe any particular scripts preventing you from crossing this border? Have you tried on other spots on your map yet? (Such as east/west, north/south on different locations)

But my guess goes to a script problem, not a map one :)

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 Post subject:
PostPosted: Sun May 09, 2004 2:18 pm 
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Young
Young

Joined: Fri Apr 30, 2004 3:19 pm
Posts: 11
I'm using RunUO, and I have tried various areas on the map...all directions. This is the first map that I have made so I'm just shooting from the hip here.


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 Post subject:
PostPosted: Mon May 10, 2004 1:31 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Is this trouble you have, on the Map0.mul ? ( Tram/Fel )
Or are you having this problem from a custom map2, or even map3.mul?

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 Post subject:
PostPosted: Mon May 10, 2004 3:31 am 
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Young
Young

Joined: Fri Apr 30, 2004 3:19 pm
Posts: 11
It's on my custom Map0.mul.


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