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New map config https://ryandor.com/forum/viewtopic.php?f=2&t=1705 |
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Author: | Remi Allard [ Fri Apr 30, 2004 9:23 pm ] |
Post subject: | New map config |
Ok I did a new map and I have few questions, first, I'll like to know how to set the map borders, just like when a player cross a border he is sent to the opposite border as a round planet. I have region editor but I don't know how to use the xml. second, the I woul'd like to set off the others maps, I just don't wan't to get "Your are in Brintain". thanks for help ![]() |
Author: | Dev Viperrious [ Sat May 01, 2004 8:23 am ] |
Post subject: | |
The map boarders that are set in UO are fixed and cannot currently be changed. Any boat or person that moves to the area around the edge of the map will automatically be sent around to the other side of the world. There is no need to script anything. The last question I dont quite understand. Do you want to turn off or change the messages for a given map or turn off the maps themselves? Dev |
Author: | Remi Allard [ Sat May 01, 2004 12:33 pm ] |
Post subject: | |
just turn off, and set my new map What is the specific to RunUO for Custom maps |
Author: | Dian [ Sat May 01, 2004 1:45 pm ] |
Post subject: | |
All the region areas are defined in the folder Scripts/Regions and the region boundries to all the areas of each map is defined in the fole Data/Regions.xml To start with, you should be able to remove all the entries in Regions.xml, and remove the entries in the (scripts/regions/*map folder/ town and dungeon.cs files and build your own. |
Author: | Remi Allard [ Sat May 01, 2004 2:59 pm ] |
Post subject: | |
thanks ![]() |
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