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 Post subject: New map config
PostPosted: Fri Apr 30, 2004 9:23 pm 
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Young
Young

Joined: Tue Apr 27, 2004 11:53 pm
Posts: 5
Ok I did a new map and I have few questions,
first, I'll like to know how to set the map borders, just like when a player cross a border he is sent to the opposite border as a round planet. I have region editor but I don't know how to use the xml.
second, the I woul'd like to set off the others maps, I just don't wan't to get "Your are in Brintain".
thanks for help :)


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 Post subject:
PostPosted: Sat May 01, 2004 8:23 am 
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Posting Whore
Posting Whore

Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
The map boarders that are set in UO are fixed and cannot currently be changed.

Any boat or person that moves to the area around the edge of the map will automatically be sent around to the other side of the world. There is no need to script anything.

The last question I dont quite understand. Do you want to turn off or change the messages for a given map or turn off the maps themselves?


Dev

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 Post subject:
PostPosted: Sat May 01, 2004 12:33 pm 
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Young
Young

Joined: Tue Apr 27, 2004 11:53 pm
Posts: 5
just turn off, and set my new map
What is the specific to RunUO for Custom maps


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 Post subject:
PostPosted: Sat May 01, 2004 1:45 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
All the region areas are defined in the folder Scripts/Regions and the region boundries to all the areas of each map is defined in the fole Data/Regions.xml
To start with, you should be able to remove all the entries in Regions.xml, and remove the entries in the (scripts/regions/*map folder/ town and dungeon.cs files and build your own.

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 Post subject:
PostPosted: Sat May 01, 2004 2:59 pm 
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Young
Young

Joined: Tue Apr 27, 2004 11:53 pm
Posts: 5
thanks :D


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