Ryandor.com
https://ryandor.com/forum/

:: Mega Hyper Problem!!! ::
https://ryandor.com/forum/viewtopic.php?f=2&t=1685
Page 1 of 1

Author:  doOkiE! [ Mon Apr 12, 2004 12:42 pm ]
Post subject:  :: Mega Hyper Problem!!! ::

Hi again!

I'd like to create this kind of stone. See here, to make my forest looks as Osi ones.

However, reading Maptrans.txt from Dragon scripts I found out this:

// (01) forest
10 000 00c4 00c5 00c6 00c7
(...)


where 00c5, 00c6 and 00c7 are IDs of Landscapes Tiles that will be created randomly. But that stone (above) is made by 4 landscape tiles and, to be created, needs to follow a sequence. But Dragon doesn't do this... :(


So, is it impossible???

Author:  Lynxx [ Mon Apr 12, 2004 4:16 pm ]
Post subject: 

nothing is impossible this could probably be accomplished by tweaking the scripts. I know its possible but i dont know what to tweak but i am sure either ryandor, dian, or stormcrow will know

Author:  Armada [ Tue Apr 13, 2004 1:09 am ]
Post subject: 

that really looks like a low to the ground mountain. Like around Z 0. try placing a square of 4 low Z mountain tiles there :)

Author:  Stormcrow [ Tue Apr 13, 2004 1:39 am ]
Post subject: 

Armada wrote:
that really looks like a low to the ground mountain. Like around Z 0. try placing a square of 4 low Z mountain tiles there :)


It is. To be exact it is 4 transition tiles. To make it, all you need do is make a 2x2 patch of mountain in the middle of your forest(or wherever has a mountain2x script). The mod 10 scripts will do it by default, as mountain is the top (no pun intended) of the new heirarchy.

*reminder*
Your 2x2 mountain must be surrounded by 2 tiles of forest (whatever) tile or the transition won't complete and you'll be left with an ugly mess.

Author:  Guest [ Tue Apr 13, 2004 10:31 am ]
Post subject: 

Is it possible make dragon adds that stone randomly, like other statics (fallen logs, rocks...)?

I'm using Dragon Mod 9, and i don't know which files i should replace by Mod 10 ones to update it. :?

[]'s

Author:  doOkiE! [ Tue Apr 13, 2004 10:33 am ]
Post subject: 

This person above (Guest) is me! ^^
Sorry...

Making a 2x2 patch of mountain on lowest Z (Z=20, in Mod 9), it doesn't worked: See!


I have to make it handly? :shock:

Author:  Stormcrow [ Tue Apr 13, 2004 1:13 pm ]
Post subject: 

You can't use statics or have it placed randomly; because it isn't a static.
Mod 9 (or prior) it isn't going to work properly because the scripts go X2Mtn and what you need to produce this transition is Mtn2X (where X is your destination terrain; forest in your case). The upcoming Mod10 I have made these changes. You can get what is done so far off my ftp if you can reach it. It's ftp://ldtek.com/UOStuff/

Author:  doOkiE! [ Tue Apr 13, 2004 2:02 pm ]
Post subject: 

I've downloaded the Dragon folder.
So, to update my current Dragon Mod 9 to Mod 10 have i only to replace the files which are equal in both?

'cause, in mod 10 many files are 'missing' (same scripts).

Author:  Stormcrow [ Tue Apr 13, 2004 4:28 pm ]
Post subject: 

It's a bit messier than that unfortunately. Some files have been changed completely. However the items.txt and maptrans.txt are only going to use the new scripts. I would keep it in a seperate directory because it will make a big mess out of your mod9 or earlier. When I am finished I am going to cleanup and make a complete zipped rollout of the mod. Mostly I am sharing what is done so far to let people use the new colortable and for testing.

Also right now at least 2 of those transitions have errors that I am fixing. I intend to have them done tonight.

Author:  Zhemis [ Tue Apr 13, 2004 5:42 pm ]
Post subject: 

Your problem is most likely the Z=# of your forest floor. I was recently playing around with scattering this rock look through a desert. My mountain tiles are set at a Z=# that is 5 higher than the desert tiles. It works great. I would suggest making sure that your forest floor is at Z=0 before you make that formation using Z=0, because it looks to me like either your forest floor is well below 0, or you didn't set your mountain rock formation to 0.

Author:  dionysis [ Tue Apr 13, 2004 6:52 pm ]
Post subject:  blat

Quote:
"This person above (Guest) is me! ^^
Sorry...

Making a 2x2 patch of mountain on lowest Z (Z=20, in Mod 9), it doesn't worked: See!


I have to make it handly?


you got that picture *because* your mountain is at Z=20. In my version of mod 9 my lowest mountain is like 5? not sure, i'm not at home to check. Anyway, it doesn't really matter which is your lowest mountain! just go into your maptrans105.txt and change the values. If you never use the mountain 90, change it so that it is mountain 5

If you mess around with those values you will recognize dragon has alot of power.

Author:  Stormcrow [ Wed Apr 14, 2004 2:02 am ]
Post subject: 

It still isn't going to produce the desired effect with forest2mountain.txt, it has to be mountain2forest.txt. The second is mod10, anything else is the first. What's the difference you say? The from group and the too group make a big difference in the way the transitions are made.

Page 1 of 1 All times are UTC - 7 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/