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Removing old Statics from new Map
https://ryandor.com/forum/viewtopic.php?f=2&t=1674
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Author:  kalen [ Wed Apr 07, 2004 2:15 am ]
Post subject:  Removing old Statics from new Map

Hi, I am new to creating new Worlds, but yesterday I generated my first map with dragon. Sure looked nice, but still had the standard statics on the map (like Castle British and so on)

How can I remove those, and how can I add my own? I am running a POL Server.

Thanx in advance

Author:  Ya [ Wed Apr 07, 2004 4:04 am ]
Post subject: 

Make a copy of your statics, as a backup.
Then run dragonsp.exe, enter the paths to the staidx and statics0 files and run it. Then it will create coastlines, trees and whatever. if its finished, it'll ask you if you want to clear the current statics. Then, simply klick yes :)

If that doesn't help you might need to replace the .dif files by blank ones :!:

Author:  kalen [ Wed Apr 07, 2004 1:47 pm ]
Post subject:  Thank you

:P

Author:  Lynxx [ Wed Apr 07, 2004 6:41 pm ]
Post subject: 

someone should send black dif files for download.... :wink: or it is easy maybe not

Author:  Guest [ Sat May 01, 2004 8:42 pm ]
Post subject: 

How do you make blank .dif files?

Author:  Dev Viperrious [ Sun May 02, 2004 12:32 am ]
Post subject: 

If your using RUNUO you dont even need the diff files, just delete them.

Signed,
That guy that can't sleep!
Dev Viperrious

Author:  Devil [ Sun May 02, 2004 10:43 am ]
Post subject:  .def?

.def? What's .def?

Is it stadif0.mul?

Author:  Dian [ Sun May 02, 2004 12:15 pm ]
Post subject: 

not .def, not def anything, dif files.. like Staidif.mul etc..

Anyways, [url=ancientlegends.myvnc.com/files/MapDiffs.rar]here[/url] is a blank set.

But if you are using RunUO, with a couple simple lines of code you can completly disable the reading of these map/static diff files. Do a search for TileMatrixPatch, I have pasted the code several times.

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