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jungle problems
https://ryandor.com/forum/viewtopic.php?f=2&t=1623
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Author:  rage88 [ Thu Mar 18, 2004 11:23 am ]
Post subject:  jungle problems

there is no foliage on my jungle trees, which is no good, how do i fix his?


also,jungle next to mountain looks really ugly. should I be putting a few grass tiles between the two?

Author:  Dian [ Thu Mar 18, 2004 12:33 pm ]
Post subject: 

For your trees.. check your facet. If your on Felucca facet that might be your trouble. And the jungle to mountain, if adding 2 tiles between the rock and jungle makes the smooth transition, then yea.. but there is Jungle/Rock transition tiles.. not sure how you mean by 'ugly' Are the tiles not transitioning, or is there just a lot of items making a mess at the base of the mountain... what..

Author:  rage88 [ Thu Mar 18, 2004 12:57 pm ]
Post subject: 

there's just no transition. and yea... its felucca.

Author:  Dian [ Thu Mar 18, 2004 1:00 pm ]
Post subject: 

hm, what version of dragon are you using, also maybe.. where did you download it from?

Author:  rage88 [ Thu Mar 18, 2004 1:08 pm ]
Post subject: 

dagon mod 9, got it here

when i ran dragon SP this time around, i didn't select all the files. is it possible i left out an important one?

Author:  Dian [ Thu Mar 18, 2004 2:39 pm ]
Post subject: 

DragonSP has nothing to do with the Map tile transitions, it is purly the static items placed in relation to the map tile types, like trees in the forest map tile areas, etc.. so no... Leaving out some of the files would only disallow those area types to not place the items.

Author:  Dian [ Thu Mar 18, 2004 3:25 pm ]
Post subject: 

Well, after a few tests, it seems that the Jungle to Rock transitions are not being placed, reason for this is because there is no transition script for it :shock:
StormCrow has created one for the Mod 10, might want to check those threads out.. could be tough to convert your map in such a stage though, to use that complete mod.

Author:  rage88 [ Thu Mar 18, 2004 4:09 pm ]
Post subject: 

hmm, that'd explain it. wonder what kinda ETA we're looking at for mod 10. i thought it was a dragon sp issue because if coasts can look so messed up without running sp, then why not jungle/mountain transitions?

the foliage on the jungle trees issue... yea that was a facet issue. i want it to look nice and green like trammel, but with the rules of felluca. i bet myself $10 thats gonna be something i have to script with runuo.

Author:  Dian [ Thu Mar 18, 2004 5:27 pm ]
Post subject: 

Not hard at all, If you open RunUO/Scripts/Misc/MapDefinitions.cs there you will see the Facet/Map rule sets.
Code:
RegisterMap( 0, 0, 0, 6144, 4096, 4, "Felucca",  MapRules.FeluccaRules );


chante that number 4 to a 1, and you have the summer season, for Felucca.. instead of the desolation, Felucca season, and still keep the rules of Felucca. :)

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