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 Post subject: Worldforge and POL
PostPosted: Thu Mar 18, 2004 9:34 am 
Hi there,
I've got a Question about using Worldforge with the POL-Emulator.
After making the map with Dragon, it now needs some fixing work that could be done easily in Worldforge, but i can see now way how to make it work with POL, or better to say i don't really know if i works or not. Problem is, as you may know, the item.wsc uox has. Does anybody know how to edit Worldforge to use it with POL, and what settings have to be done (p.e. what's type 255?) to make worldforge create a pol-compatible map0.mul?

Thanx in advance


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 Post subject:
PostPosted: Thu Mar 18, 2004 9:58 am 
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Joined: Fri Oct 31, 2003 4:51 am
Posts: 232
you have to do: nothing. the map0.mul is not emu specific. every emu can use it. so you can do everything you want with worldforge. the items.wsc is for patching static items in and such.


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 Post subject:
PostPosted: Thu Mar 18, 2004 3:35 pm 
oh.. thats nice :D
Thank you


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