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and it all might fall apart
https://ryandor.com/forum/viewtopic.php?f=2&t=1619
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Author:  jrocks [ Thu Mar 18, 2004 5:20 am ]
Post subject:  and it all might fall apart

Well.... i am one of those lazy people who bask in there own glory, of course sometimes this can go wrong. I made a map, ran around a few places, thought ah cool, i didn't check the rest, i figured... it looks good on paintshop, the bits i have seen are good, its all good.

Me and my GM's built a big town and then I got to a big mountain bit and thought, man that looks bad.

I simply need to know this, if i edit map0.mul. and don't run Dragon sp will i be able to use my old static files on it. When i edit i plan to lower things not really move the mountains....

Also if i use my old static files will it still look ok?

Author:  Matonor [ Thu Mar 18, 2004 5:36 am ]
Post subject: 

if you just change you mountains it won't affect the statics, so dont run dragonsp. if you edit forrests or something where dragonsp is necessary, you can easily patch the old statics towns into the new statics using uowc or uocopy

Author:  Dian [ Thu Mar 18, 2004 12:38 pm ]
Post subject: 

Matonor wrote:
if you just change you mountains it won't affect the statics, so dont run dragonsp. if you edit forrests or something where dragonsp is necessary, you can easily patch the old statics towns into the new statics using uowc or uocopy


I wouldnt go as far as saying 'easily' patch them with the copy program.. You need to plan ahead, if you have unusual shapes and such of forest areas or whatever, you could overlap areas, giving double forest statics (trees, etc) and could end up with forest areas that are super dence, for example. since you can only modify Square/Rectangle areas.

Author:  Dev Viperrious [ Fri Mar 19, 2004 7:35 am ]
Post subject:  maybe

You might try making a copy of the map.mul and statics.mul, correct the original then "Copy" the town back into the new map with UOCopy. You can then touch up the seams. This is a lot easier if its using water tiles however.

Dev

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