Ryandor.com https://ryandor.com/forum/ |
|
recreating the T2A swamp without direct copying? https://ryandor.com/forum/viewtopic.php?f=2&t=1571 |
Page 1 of 1 |
Author: | Xelah [ Wed Mar 03, 2004 11:07 pm ] |
Post subject: | recreating the T2A swamp without direct copying? |
I really like how the T2A swamp looks, it just says swamp to me as where the other swamp regions just say "slimy grass" I was wondering if anyone has ever recreated this without directly copying it, and if so, how you did it. |
Author: | Dian [ Thu Mar 04, 2004 3:12 am ] |
Post subject: | |
I spent a lot of time trying to do that very thing awhile back (probly a year or more ago ) and this is what I ended up with.. ![]() ![]() ![]() Now that I look around, I know I can do better. |
Author: | Xelah [ Thu Mar 04, 2004 4:39 am ] |
Post subject: | |
all I see are little white boxes with red x's in them? pasting the image location in my browser manually didn't return an image either. |
Author: | Dian [ Thu Mar 04, 2004 4:46 am ] |
Post subject: | |
Doh, gimmi a sec.. Damn network.. ![]() |
Author: | Dian [ Thu Mar 04, 2004 4:48 am ] |
Post subject: | |
Should be all good now. |
Author: | Xelah [ Thu Mar 04, 2004 5:24 am ] |
Post subject: | |
Yeah, that's a lot like my most recent attempt, only mine involves adding jungle terrain here and there at +10 on the z axis |
Author: | Stormcrow [ Thu Mar 04, 2004 11:06 am ] |
Post subject: | |
What's so hard about it? I've had the scripts out for that for a while. |
Author: | Dian [ Thu Mar 04, 2004 1:35 pm ] |
Post subject: | |
What scripts, SC? and what do you think we are talking about? A standard swamp painted with just a swamp color is boring, and somewhat ugly. Just swamp tiles, and some trees.. Thats what we were refering to.. how to improve it. |
Author: | Stormcrow [ Fri Mar 05, 2004 9:26 am ] |
Post subject: | |
What I've called "moss" and Ry has called "rough grass". To make a swamp the same as the OSI map, along with a better item placer script that puts down the cypress trees, lily pads, animated tiles, etc. |
Author: | Dian [ Fri Mar 05, 2004 12:48 pm ] |
Post subject: | |
the moss, or rough grass you see there is not static tiles.. its just grass lines drawn in with the swamp. ![]() prety easy to do.. and requires no mods to standard dragon scripts etc. |
Author: | Stormcrow [ Fri Mar 05, 2004 11:51 pm ] |
Post subject: | |
Yeah, but it isn't quite the same. |
Author: | Armada [ Sat Mar 06, 2004 3:40 am ] |
Post subject: | |
Found out placing small mountains in the swamp area looks pretty nice too (surrounded by a 1 tile range of grass ofcourse). Just thought Id mention it O.O; |
Author: | Lynxx [ Sat Mar 06, 2004 12:06 pm ] |
Post subject: | |
yea kinda like boulders.... |
Page 1 of 1 | All times are UTC - 7 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |