I am having all kinds of problems trying to get my custom treasure maps to line up with the actual t-map locations. Let me state all that I have done and see if maybe I missed anything.
1. I got the tutorial for cartograph.exe from here and checked other posts for info on making custom treasure maps for a custom map.
2. decoded the multimap.rle from OSI and used InsideUO to get a good map and then used photshop 7 to make new map.bmp
a. made gradescale
b. filter - stylize - find edges
c. make bitmap
d. save as map.bmp 2560x2048
3. Encode map.bmp back into multimap.rle
4. Replace OSI Multimap.rle (after backing up of course) with my custom multimap.rle
I have done this so many times that I am now getting really nice looking treasure maps with nice details other then the major glitch of the pin being a bit north of where the location actually is. Before anyone asks...I did remove all the original OSI locations from treasuremap.cfg (runuo) and put in 4 test locations for me.
dev viper was saying something about an offset in runuo but I have been scouring their boards as well and haven't found anything that helps. I am going to post the most current pictures.
Treasure Map
and UOAM showing actual location
Anyone have any ideas?? I am totally lost here....