Okay, I was busy working on my map. Minding my own business when I finally got a crazy idea (bare with me please) I had to make my own Dragon scripts.
I came up with this idea, because, I wanted to build an underworld. You know a place where people go when they keel over. Then they can fight their way back to the surface. But I wanted to make the place huge, so mapping it out tile by tile and then making it static is possible, but not very intelligent, as the size of my static files will go through the roof. I already have the space mapped out on my world map, I just need to change the colors once I get the scripts created.
So, I decide to take a look at the Dragon scripts (I'm using mod9plus by the way) and I instantly became confused. But I wanted to understand so I ran a search on the forums, in order to try and find some kind of info on what kind of scripts do what. But that failed miserably. I obviously figured out that the static folders contain scripts that contain the information for the statics, and that the map folders contain information about what happens when one tile meets another. This is probably why the swamp tiles didn't do well connected to any other type of tile aside from grass in the old scripts.
Okay, but back to the specifics of what I wanted to do. I created a set of custom green cobblestone tiles (because it looks cool). Next I patched the tiles into my mul files using mulpatcher (ModifyUO kept screwing it up), then I made sure they showed up correctly in the art.mul, and texture.mul and tiledata.mul. I also planned on making a set of green transition from cobblestone to cave tiles, and making some green cave tiles, and green cave walls... so Dragon can place the cave walls too. That's when I came to the Dragon scripts and met a dead end.
The hex ID for the cobblestones are 03ED, 03EE, 03EF, and 03FO.
So what I primarily need to know:
1. How do I read the Dragon scripts? What do the different integers mean etc.
2. Where does dragon record the hex ID for the different tiles from?
3. Will I just be able to copy and modify some existing scripts? i.e. the cavenew, cavedeco scripts. If so, how and which ones?
4. How do I create a new color for Dragon to read that will allow me to create the tiles in Dragon without replacing any tiles I already currently have? I was thinking about just making them use the purple cave colors.
If anyone can answer these questions, or point me to a place on the forum or url for a rundown of these things I'd be very appreciative. I'll even submit it so others can use it as well.
Thanks alot.
P.S. This is my first question on this forum.
