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Hueing floor tiles in WorldForge https://ryandor.com/forum/viewtopic.php?f=2&t=1424 |
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Author: | Kurrgan [ Mon Jan 05, 2004 1:53 pm ] |
Post subject: | Hueing floor tiles in WorldForge |
Hi all, The map I've been working on the past few months is coming along very nicely, thanks to everyone's generous help and advice. I'm now at a point where I am using WorldForge to tweak things, and it's going well. I was doing floor tiles for buildings, and I wanted to hue some of them differently than the default colors, but I cannot figure out how to do that in WorldForge. Is there any way this can be done, and if so, how? I am using the latest WorldForge, I think, version 0.64 or something like that. With the patch, because I'm on XP. The documentation for using WorldForge that I've been able to find has been...well...lacking, and of no help at all in this matter. Any help will be greatly appreciated. Thanks again! Kurrgan |
Author: | Lynxx [ Mon Jan 05, 2004 4:55 pm ] |
Post subject: | |
someone like stormcrow or dian will most likely correct me on this but here it goes: Tiles like grass etc cannot actually just be hued as a shirt in uo can be. Tiles are in you .mul files but lucky for you this is possible to change. With some gump/mul editing programs like michaelangelo I believe you can incorporate new tiles into your mul files. So my sudguestions is take a general tile you are planning to 'hue' differently and change the color in your fav. graphics program and then add your new tile to your mul files. I am not sure on an exact method todo this, but perhaps one of the older geasers around can tell you how it works. |
Author: | Dian [ Wed Jan 07, 2004 4:49 pm ] |
Post subject: | |
Right, but a more simple way about that would to be to just create your floors in game, with items. Hue them and freeze to statics. Unless of course you can not find a good hue that colors the tiles to your liking.. might be easier yet to just make some new Hues in the Hues.mul than making new land tiles. |
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