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A shore question I got it working but... https://ryandor.com/forum/viewtopic.php?f=2&t=1410 |
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Author: | Thronde [ Sat Dec 27, 2003 1:11 pm ] |
Post subject: | A shore question I got it working but... |
I got the shorelines to work, so this isnt the generic err shores how do I make them question rather a whats going wrong with just this specific part of the shoreline. I spent my time trying to make sure thier was enough transition space but on my south and west facing shores I get these spikes and its only these shorelines example ![]() quality is junk to make it small, but i dont need pretty details I only have a problem with those particular shores and nothing else, I also noticed when I walk near those particular shores I get some rainbowy static on the client... Thanks ![]() Thronde |
Author: | Stormcrow [ Sun Dec 28, 2003 7:51 pm ] |
Post subject: | |
How about a snippet from the bitmap in that area as well? |
Author: | Thronde [ Sun Dec 28, 2003 9:06 pm ] |
Post subject: | Erp! |
Well I found when i popped it into worldforge for some reason the elevation on those particular tiles was way to high, so I brought them down and it fixed the problem:) only problem is it messes up those particular shore peices everytime it renders next time it happens ill show the bmp, Reason is I sheepishly overwrote the original bmp by accident so I dont have it to show Thronde |
Author: | Lynxx [ Mon Dec 29, 2003 1:01 pm ] |
Post subject: | |
you can try the map->bmp converter |
Author: | Stormcrow [ Mon Dec 29, 2003 6:42 pm ] |
Post subject: | |
It would trash the coastlines though Cal. Transition areas are what the converter can't handle. |
Author: | Lynxx [ Mon Dec 29, 2003 6:44 pm ] |
Post subject: | |
grr what a peiece o shite. Damn have to have SYd make one of those too then... ![]() |
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