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Map0.mul to a .bmp file?
https://ryandor.com/forum/viewtopic.php?f=2&t=1386
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Author:  Ace [ Mon Dec 15, 2003 9:07 pm ]
Post subject:  Map0.mul to a .bmp file?

I would like to know if any program allow me to get a .bmp file from a .mul file ?

Thx

Author:  RoseThorn [ Mon Dec 15, 2003 10:34 pm ]
Post subject: 

http://www.ryandor.com/forum/viewtopic. ... hlight=bmp

Author:  Ace [ Tue Dec 16, 2003 5:13 pm ]
Post subject: 

K, and is it possible to add statics to a statics files, not only erase it all and make the entire statics... ?

Author:  RoseThorn [ Tue Dec 16, 2003 9:13 pm ]
Post subject: 

Not sure I'm reading that right :/

If you want to erase it all, worldforge or uosir (www.uocm.de) can do that. I dunno how with worldforge, but you can nuke an area ("clean" I think it's called in it) by coordinates with uosir.

If you are using dragon to make your map, you can tell dragonsp to clear statics when it's running... that'll get rid of old stuff.

If you are asking to add statics to existing statics without wiping out what's already there, there are several programs that can do it. I dunno what emu you're using, runuo has a [command, but I dunno what it is. UOSP (www.uocm.de) can add/patch to statics. Axis (if you're using sphere) can add/patch to statics. Worldforge probably can, but I dunno how.

Author:  Armada [ Wed Dec 17, 2003 1:05 am ]
Post subject: 

http://www.sydius.com/software.shtml

Download TSMC and STIC to do this. It's better then dragons map2bmp thing. Though your map has been turned into a mapfile only for the TSMC/STIC program.

Author:  Ace [ Wed Dec 17, 2003 9:37 am ]
Post subject: 

When I open the tiles.raw file with photoshop, I get an black and white image, is that normal?

Author:  Matonor [ Wed Dec 17, 2003 1:52 pm ]
Post subject: 

yes

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