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 Post subject: Light lvls in Dungeons
PostPosted: Tue Nov 25, 2003 12:28 pm 
Hi all
i have been working on a new map and its coming along nicely (thanks to the advice of Ryandor) but i have yet another question, i did a search but came up with more questions then answers. but the one i need answered for now is i transfered the Solven hive over to my map with UOCopy and it worked better then i first thought ( there are no walls in he solen hive, i thought there was) but my trouble is light level, i want it to be dark, so you need to cast night site or use a lantern/torch but it has the same light lvl as the topside world. Im unsure how to change this. any help would be welcome. thanks again all.


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 Post subject:
PostPosted: Tue Nov 25, 2003 12:47 pm 
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Apprentice
Apprentice

Joined: Thu Nov 20, 2003 9:01 pm
Posts: 29
this has to do with youre regions and youre emulator. You post youre question there :) I know for sphere you have to set the light levels in youre sphereini.scp, i have no clue for the other emus.

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 Post subject:
PostPosted: Tue Nov 25, 2003 12:49 pm 
Thx man :) sorry for the post then. I was unsure if this was the right place.


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 Post subject:
PostPosted: Wed Dec 03, 2003 6:48 am 
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Young
Young

Joined: Tue Dec 02, 2003 6:25 pm
Posts: 19
If your using pol I'v scripted a stone that changes players lightlevel every so and so often...


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