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Mountain Trouble... https://ryandor.com/forum/viewtopic.php?f=2&t=1322 |
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Author: | Arikin [ Wed Nov 26, 2003 12:32 am ] |
Post subject: | Mountain Trouble... |
How do you make good mountains.. I read the tutorial and I keep trying countless of times to create a mountain that looks OSI but all I get is a huge chuck with good front side but when you walk around to the back of the mountain all you see is jagged lines it looks terrible.. any assistance?? |
Author: | Lynxx [ Wed Nov 26, 2003 12:47 am ] |
Post subject: | |
what version of photoshop are you using plus are you using the same brushes as in the tutorial, this can make alot of difference. |
Author: | Arikin [ Wed Nov 26, 2003 12:54 am ] |
Post subject: | well |
I am using 6.0 ... everything is fine in teh front of th emountain .. I just cant get teh right elevation in the back.. I use 20, 30, 50 for the mountain elevation and then random 60 65 70 on teh top |
Author: | Lynxx [ Wed Nov 26, 2003 1:00 am ] |
Post subject: | |
hmm ok that seems right, not quite sure then |
Author: | Arikin [ Wed Nov 26, 2003 1:08 am ] |
Post subject: | pic |
can you post a pic of what one is suppose to look like? |
Author: | Ryandor [ Wed Nov 26, 2003 1:15 am ] |
Post subject: | |
If the 20, 30, 50 doesn't work for you, then try a 10, 20, 30. It's all about experimenting and getting it to look the way you think it should look. There's no exact way to create a mountain. If you really are looking to match the OSI mountians then your best bet would be to study them indepth in WorldForge. You'll find there's not much consisitancy in the way they are made. Getting it exact is pretty much impossible. -Ryandor |
Author: | Stormcrow [ Wed Nov 26, 2003 1:39 am ] |
Post subject: | |
I think it was Dian who had a somewhat better technique. It was similar to Ry's but along the backside he went even lower. We had a discussion about this somewhere. Maybe Iris will be useable sometime in the future and then we will all have to find new techniques anyway. |
Author: | Rex-S [ Wed Nov 26, 2003 11:55 am ] |
Post subject: | |
I always use 10 for the first few tiles, then 30, then random. It works wonders. |
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