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 Post subject: Map and static help
PostPosted: Tue Nov 18, 2003 3:08 pm 
First the info.
I use POL .095 and the latest version of WOD scripts as my base. I also use Dragon 9 and mod 9+
Here are my questions.

A. Can I decorate the whole world (Including dungeons) and then use some program to make it static? (the whole world) Its a pain in the butt to use worldforge to only forge small areas, and too time consuming.

B. About the dead trees. I have looked at it but want an actual dead forest color. Like when I use forest 0 or forest 5 (not 2).
So as an example, I use forest 0 and all the trees it creates are dead wasteland trees.

Thanks again ahead of time!


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 Post subject:
PostPosted: Tue Nov 18, 2003 3:57 pm 
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Master
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Joined: Fri Oct 31, 2003 4:51 am
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as long as there are no static freezing tools for pol, i would suggest to use sphere, uox or something for world decoration. there are quite nice static tools for both.

i do not have any idea of poll, but you could try mulbuilder for static things. perhaps it works with pol, too.


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 Post subject:
PostPosted: Tue Nov 18, 2003 4:02 pm 
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POL actually has the nicest version of WF I?ve seen. It allows you to melt or freeze any size of area (in tiles, not blocks) you want. Not only that, but it comes with the POL scripts needed to ?freeze? and ?melt? statics IN GAME! That?s very nice.

There is a ?freeze? command that allows you to target an item to be frozen, and a ?melt? command that marks an item to be melted *AND* creates a dynamic version of the item in-game so you can move it around or delete it (the old static version remains until you reload UO). It?s pretty sweet.

Anyway I found that a long time ago. No idea where you can get it, but look around, it?s worth the look!

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