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 Post subject: slops...
PostPosted: Fri Oct 31, 2003 7:48 pm 
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I want a small part of my map to slop down, but when i do it...it looks awful, how can i fix this?


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PostPosted: Fri Oct 31, 2003 8:19 pm 
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You'll need to be just a tad bit more specific. What exactly are you attempting to do?

-Ryandor


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 Post subject:
PostPosted: Fri Oct 31, 2003 9:05 pm 
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well i have a higher peice of grass and i want it to slope down kinda like a hill....


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PostPosted: Fri Oct 31, 2003 9:16 pm 
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Given the limitations of the colors available in Dragon, you'll have to use WorldForge to tweak the altitudes how you like. Since there's only so many colors, it's not posible to do every single type of landscape/altitude.

-Ryandor


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 Post subject:
PostPosted: Fri Oct 31, 2003 9:23 pm 
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i tryed worldforge it didnt seem to work...
and also when i try to dl it..it says its forbidden...


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PostPosted: Sat Nov 01, 2003 12:18 am 
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So far, everything you've asked is covered in the forums. You should do a search. But to save a little time, you can't edit the map in worldforge with the client or server running. Also, make sure it's not read-only.

-Ryandor


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 Post subject:
PostPosted: Sat Nov 01, 2003 12:52 am 
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ok im reading the guide...it says: Other
Emulators require some extra work to make WorldForge work....
what other work would i have to do, so it would work with runuo?


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 Post subject:
PostPosted: Sat Nov 01, 2003 4:25 am 
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works fine
you just have to take care that your UO client and/or server (if both are running on the same machine) are not started. Then you won't be able to change anything as the files are not writeable/changeable then.

Best solution would be, make a workdirectory and copy your map and static files to this directory and point inside worldforge to this directory. After editing those files, you only have to copy those files to the client/server directory. And don't forget to make copys/backups :)


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 Post subject:
PostPosted: Sat Nov 01, 2003 4:05 pm 
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ok i put the info in the red boxes but i doesnt go green...


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 Post subject:
PostPosted: Sat Nov 01, 2003 4:09 pm 
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think u'd be better off adjusting the dragon scripts to use clsoe together z axis.

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 Post subject:
PostPosted: Sat Nov 01, 2003 4:45 pm 
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Huh? im a noob with maps...


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 Post subject:
PostPosted: Sat Nov 01, 2003 5:32 pm 
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Then I would suggest reading through the map making tutorial, and experimenting with little things at a time. Reading through the forums will also give you lots of tips and help.

Learning how to make a good map takes time. You're not going to get a perfect map on the first attempt.

-Ryandor


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 Post subject:
PostPosted: Sat Nov 01, 2003 6:56 pm 
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well im a noob but i have most of my map done...all i wanted to know how to make a hill...so it slopes down to the ground...


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 Post subject:
PostPosted: Sun Nov 02, 2003 6:07 am 
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you`ll have to get in working with worldforge anyway, if you want to create a really good map. creating such a hill would be a great exercise. so look for some good wf tutorials and start.


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 Post subject:
PostPosted: Mon Nov 03, 2003 1:16 pm 
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Those boxes have to have the exact location of the files in them. They will stay red until this requirement is met. Make sure you have the entire directory path typed in them. There are also many different versions of WorldForge for you to play with, so if one doesn?t work for you, try another.

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 Post subject:
PostPosted: Mon Nov 03, 2003 4:06 pm 
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Excerpt from http://www.ryandor.com/forum/viewtopic.php?t=151

3. Basic Terrains
A: Grass
Now that you have the file for the map created and the water and dungeons set, it's time to start drawing. For the first island you draw I recommend "Grass 0" to get the basic shape down. Creating a "natural looking" island is beyond this tutorial, so use your best judgment on what *you* think looks good. Pretty much what you draw is what you will get in the map.
Make a hill: pick the color "Grass 5". Draw an area on the island you made. You now have a small hill. Pick "Grass 10" and paint a smaller area in the same spot. Your hill just got higher. I think you get the picture. Grass is pretty basic.

How detailed do you want it? The default heights for grass are 0,2,5,10,12,15,20,22,25,30,32,35,40,42,45. If you make concentric circles with them you get a pretty decent hill. Granted it isn't the smoothest. Possibly for the next mod should make them more even Ry? Assuming we don't add or remove swatches for grass say: 0,3,6,10,13,16,20,23,26,30,33,36,40,42,45.

As for what this topic has digressed to; everyone is correct, you need to learn Worldforge. Dragon is a great tool but if you want to make a great map you need more than just Dragon.

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 Post subject:
PostPosted: Fri Nov 07, 2003 8:16 pm 
Quote:
Those boxes have to have the exact location of the files in them. They will stay red until this requirement is met. Make sure you have the entire directory path typed in them. There are also many different versions of WorldForge for you to play with, so if one doesn?t work for you, try another.



do u know where i can dl any other versions of wf?


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 Post subject:
PostPosted: Mon Nov 10, 2003 2:08 am 
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www.uox3.org has a good version that I like. Make sure you get the XP/2K version of the .exe if that's what you have, or else one of the boxes will be off the screen and it won't work (maybe this is your problem to begin with?).

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 Post subject:
PostPosted: Fri Nov 14, 2003 12:21 pm 
I've been trying to get WF to work for me as well, but I can't seem to find one particular file.

It's the items.wsc file.

I've searched all over and I just can't seem to find it. Is it part of the Sphere of UOX3 files? Or am I just completely in the dark on this?


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 Post subject:
PostPosted: Fri Nov 14, 2003 12:32 pm 
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If you're just using the map editor, there's no need to worry about the item.wsc file.

However, yes, it is a uox world item file. If you want, you can just create an empty text file and name it items.wsc.

-Ryandor


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 Post subject:
PostPosted: Fri Nov 14, 2003 1:37 pm 
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It's the file that contains all the items on a UOX shard. That's how WF works... it takes that file, and freezes the items you specify. When it melts, it puts the items back into that file.

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