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PostPosted: Fri Nov 07, 2003 3:34 pm 
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Newb
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Anyone know how to change DragonMod (the map maker tool thing) so i can make my own brush coloers with differnt hights? i need basicly dirt texture hights from 0 to -120 in intervolses of 2 units pr color. so like that would be like 110 colors used

if there is a way and you can explain it, im very noob at editing scripts and stuff to take it slow and exlains things plz plz plz!!


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PostPosted: Fri Nov 07, 2003 4:26 pm 
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Dread Pirate
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it is a difficult task and making new heights I have begged for but I donot belive it is quite possible without some major scripting of the actual dragon program.

Good lukc with that, hopefully ryandor will fill you in on details. He is smart like that :D

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PostPosted: Sat Nov 08, 2003 4:45 am 
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Master
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the number of colors is limited, so that is not be possible at the moment.


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PostPosted: Sat Nov 08, 2003 5:33 am 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Well, If your colors you want to add in exceed the limited 256 pallete, then your simply out of luck.. Although you can edit the z- Levels that is used with Dragon very easily..
Open your dragon/scripts/MapTrans.txt Dirt is as follows..

Code:
// (09) dirt big stones  dirt small stones
80 09 000 0071 0072 0073 0074 0075 0076 0077 0078
81 09 002 0071 0072 0073 0074 0075 0076 0077 0078
82 09 005 0071 0072 0073 0074 0075 0076 0077 0078
83 09 010 0071 0072 0073 0074 0075 0076 0077 0078
84 09 012 0071 0072 0073 0074 0075 0076 0077 0078
85 09 015 0071 0072 0073 0074 0075 0076 0077 0078
86 09 020 0071 0072 0073 0074 0075 0076 0077 0078
87 09 022 0071 0072 0073 0074 0075 0076 0077 0078
88 09 025 0071 0072 0073 0074 0075 0076 0077 0078
89 09 030 0071 0072 0073 0074 0075 0076 0077 0078
8a 09 032 0071 0072 0073 0074 0075 0076 0077 0078
8b 09 035 0071 0072 0073 0074 0075 0076 0077 0078
8c 09 040 0071 0072 0073 0074 0075 0076 0077 0078
8d 09 042 0071 0072 0073 0074 0075 0076 0077 0078
8e 09 045 0071 0072 0073 0074 0075 0076 0077 0078


First line definition is:
80 = this is the first color used in the Palete.. the lightest brown shade.. 81 is the next darker.. 82, 83, 84, etc.. to the end of the color row..

09 = the group that Dirt is defined as, for dragon to recognize what is attribute with it..

000 = the Z level for the first color on this row ( 80 - 8e ) to set its dirt tile.. here is where you can mod your dirt z levels...
0071 0072 0073 0074 0075 0076 0077 0078 == these are the dirt tiles that Dragon will 'randomly' place when it reads the colors 80 - 8e

hope that helps a bit.

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PostPosted: Sat Nov 08, 2003 1:20 pm 
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Thankyou much for this info, and im sumeinf is i want a lower number i can add a -20 for example for hight?


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PostPosted: Sat Nov 08, 2003 1:21 pm 
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arg sorry i hit send. and about the tile grass bump, could i change its Z value to go down instead of up, ??


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PostPosted: Sun Nov 09, 2003 5:02 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Yes, that is a bit different than you would think though..
Code:
80 09 010 0071 0072 0073 0074 0075 0076 0077 0078


thats Z 10, right.. 010

for a -10 you need to drop a diget

Quote:
80 09 -10 0071 0072 0073 0074 0075 0076 0077 0078


Or, for single diget increments..

Code:
80 09 -05 0071 0072 0073 0074 0075 0076 0077 0078


Hope thats what you were asking..

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