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problems with dragon map to bitmap https://ryandor.com/forum/viewtopic.php?f=2&t=110 |
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Author: | Homer [ Tue Jul 16, 2002 8:20 pm ] |
Post subject: | problems with dragon map to bitmap |
mine does not wanna work i wanna edit the OSI world map but its being a butthole ![]() |
Author: | gmMerlin [ Tue Jul 16, 2002 10:12 pm ] |
Post subject: | well |
hehe i know your problem well somewhere in your dragon script theres a 00 in there when there should be a 0000 or 0001 or what ever you had i had the same problem with -'s like (0)=space 00-1 has to have 2 spaces a negitive and a number or one space and a negitive and 2 numbers so forth that is your problem not the map its the script |
Author: | Ryandor [ Thu Jul 18, 2002 6:15 pm ] |
Post subject: | |
In addition to that error, you'll have to realize that the map2bmp program that comes with Dragon will not work as an editable bmp for Dragon to use. Since the transition tiles are generated from surrounding tiles in the bmp, there's really no way to calclate it backwards. If you do get it to work, you'll find that your bmp has all this yellow all over. These are the transaltion tile that it cannot read. Also, since Dragon only supports limited numbers of altitude, it will average to the closest match in the color table. For example, a hil with altitude 3,6,9,12 would average to 2,5,10,12. Once you convert it back to a map0, the existing statics will not line up. Some will appear to be half buried, and some will appear to be floating in air. Long story short, Dragon is designed as a custom map creator, not a OSI map editor. That being said, there are ways to edit it. One of the better ways is to create a custom map, with the pieces you want, then use UOCopy to paste the new peices into the OSI map. Help this helps -Ryandor |
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