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Anyway to correctly add a OSI-style "cave" entranc
https://ryandor.com/forum/viewtopic.php?f=2&t=108
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Author:  Guest [ Tue Jul 16, 2002 12:31 am ]
Post subject:  Anyway to correctly add a OSI-style "cave" entranc

I was looking at merlins site, but even his images are alittle messed up (no offense to merlin), its something dragon no doubt... but is there anyway to succesfully add a OSI-style cave entrance?

Author:  Sydius [ Tue Jul 16, 2002 6:56 am ]
Post subject: 

You could always do it by hand using world forge and going in-game and building it one tile at a time. ;-)

Author:  KnightD [ Tue Jul 16, 2002 8:38 am ]
Post subject:  Designing a tool for this function.

I have created a tool to create the OSI style caves. I only have one problem to solve before I can release it to the public. It is not fancy, but does work well.

Author:  KnightD [ Tue Jul 16, 2002 8:41 am ]
Post subject:  Designing a tool for this function.

I have created a tool to create the OSI style caves. I only have one problem to solve before I can release it to the public. It is not fancy, but does work well.

Author:  Ryandor [ Tue Jul 16, 2002 2:15 pm ]
Post subject: 

You could also follow my cave making tutorial in the guides section. It's a quick run down on how to get then looking decent.

-Ryandor

Author:  gmMerlin [ Tue Jul 16, 2002 11:35 pm ]
Post subject:  i will be releasing a pack

i will be releasing a pack with uocopy and some other stuff and a tutorial with a small map and instructions on how to add caves where you want in the long run its faster than dragon and world forge editing but if knights program comes out and has no bugs and a tutorial then it will beat my pack but it depends on you

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