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[tele https://ryandor.com/forum/viewtopic.php?f=2&t=1056 |
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Author: | icemallet [ Wed Oct 22, 2003 7:38 pm ] |
Post subject: | [tele |
ok im using runuo and when i use [tele it get me stuck in the ground why is that? |
Author: | Dian [ Wed Oct 22, 2003 7:39 pm ] |
Post subject: | |
Your shard (RunUO) and client (Ultima Online game) are not probly using the same map and/or statics files. |
Author: | icemallet [ Wed Oct 22, 2003 7:42 pm ] |
Post subject: | |
so what do i do? |
Author: | Tim [ Wed Oct 22, 2003 10:19 pm ] |
Post subject: | |
Do you have the 2d and 3d client installed? |
Author: | icemallet [ Wed Oct 22, 2003 11:02 pm ] |
Post subject: | |
2d |
Author: | Dian [ Thu Oct 23, 2003 9:42 am ] |
Post subject: | |
Theres a couple things you can do with this.. RunUO has a file in the Scripts/Misc folder called DataPath.cs This file tells the core where to look for the required mul files to run the game from. If you are fairly new to RunUO, this is probly still unchanged, and set to null; wich is the default, and will tell the core to automaticly search for an Ultima Online folder in the Program files folder. Now, If you are world building, it is important that you have RunUO setup to use a seperate directory than the UO folder you are running your client from, otherwise you wont be able to do stuff like freeze items to static files with the imgame commands. When you have this setup, you must be sure that both your UO Client folder, and your new folder for the RunUO mul files have both been updated with the new set of map and statics files that you created with Dragon. If not, you will get problems like what you described. You teleport to a spot, and RunUO 's map file might be lower land than your client is seeing, or whatever the case might be for that location. You just basicly need to make sure that any map changes you make, both the RunUO Core and your UO Client are updated with the new set of files. |
Author: | icemallet [ Thu Oct 23, 2003 6:20 pm ] |
Post subject: | |
im kinda getting what ur saying but how do i... make sure that any map changes you make, both the RunUO Core and your UO Client are updated with the new set of files |
Author: | Dian [ Fri Oct 24, 2003 2:39 am ] |
Post subject: | |
Okay.. Open the file Datapath.cs found in Scripts/Mics.. There you see: Code: private static string CustomPath = null"; What you do is, create a folder somewhere.. anywhere you want, below that line there is a list of all the *Required *.mul files that RunUO Has to have to read from, in order to load the shard. So, you need to just copy those files from the Ultima Online folder, and place them in your new "Core" folder. When you build the new folder with the needed mul files, enter that directory in to the line above, as so: Code: private static string CustomPath = @"C:/ThisDirectory/CoreFolder";
Obviously, you need it to have your actualy directory, not that one there. Now, when you start RunUO it will read those files, not the ones in UO folder.... Okay, with that done you now have a new map you created with Dragon, and want to have it usable on the shard. You now need to place the new map and statics files in this new "Core" folder, and in the UO folder, replacing the existing ones. Thats it, you should have trouble free maping now. With this done also, you can now freeze and melt the statics in game with no problems. You also do not have to reload the RunUO shard to update your Ultima Online folder. Simply freeze an area, and copy the statics files from the Core folder.. replace the static files in the UO folder with them, and log back it ![]() Good luck |
Author: | icemallet [ Fri Oct 24, 2003 4:03 am ] |
Post subject: | |
thank you very much... |
Author: | Lady Roanoke [ Sat Nov 01, 2003 1:00 am ] |
Post subject: | |
pfft Dian you Mr know it all ![]() |
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