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 Post subject: any good coders?
PostPosted: Fri Aug 22, 2003 6:47 am 
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Apprentice
Apprentice

Joined: Tue Nov 26, 2002 9:08 pm
Posts: 39
I was wondering if it would be possible (and useful) to have a program that compares two different map files and then writes the difference to a .fix file for dragon.

The program would go through each tile and then check to see if different tiles are used between the two map files. One map would be the original dragon proccessed map and one would be an edited version. All different tiles on the edited version would be picked out and written to a fix file for use in dragon next time you compile your map.

It means that when you compile a map, and you wish to edit it with WF, you can do so without having to worry about overwriting your changes when you run dragon again. It's a head ache having about 8 different map versions. This way we'd only have different .fix files which you could put together into one in the end anyway very easily.

Hmm. Let's see what kind of responce I get :P

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 Post subject: hmm...
PostPosted: Fri Aug 29, 2003 7:27 pm 
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Posting Whore
Posting Whore

Joined: Fri Aug 29, 2003 6:21 pm
Posts: 1434
Location: Colorado Springs, Co.
Dont think that would work without writing a whole new program for Dragon. The fix file is normally used for statics and if you change the map, especially the z hight then your statics would no longer line up where they should be, an example of this happening is the tree top sticking out of the ground just across the bridge from the Juka city in Ilshendars map. I recommend not placing any statics at all till the map is totally finished. Though it is a very interesting idea. :idea:


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