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PostPosted: Fri Mar 21, 2003 12:17 pm 
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Young
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I would to know how to add a dungeon in a mountain. The mountain isn't created yet. I'm currently on a large grass plain (z=0). I know how to use world forge but I don't know how to build interior cave. Many say to me to make the cave in game first then make a mountain with world forge. It can't be done! How can I work with Z axis in game?! I want walls, floor, and many more!

Please, give ALL needed information to complete my request...

All I have is a map0.mul file and world forge. Nothing more.
Customizing interior cave in-game isn't a good solution... tell me how to do all things in world forge...

Thanks


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PostPosted: Sat Mar 22, 2003 12:54 am 
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You cannot create a cave under the mountains in WorldForge only. The closest thing you can do is create a cave in the dungeon area of the map using landscape tile, but with no decorations.

In order to create a cave under the mountains you *have* to place these items in game, and freeze them after.

-Ryandor


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PostPosted: Sat Mar 22, 2003 10:58 am 
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Young
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Ok :)

Another question: How is it possible to bump the floor inside the cave? It's easy to put landscape tiles but all tiles are at the same Z (ex: Z=0). Look like this picture:

Image


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PostPosted: Sat Mar 22, 2003 1:55 pm 
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That is easy. All you have to do is make the cave using Worldforge. And simply change the Z in the tiles as you're setting them. Like lets say that one tile is at Z=0, then the tile next to it will be at Z=2. And I'm almost sure that that will give you the bumps you're looking for.

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PostPosted: Sat Mar 22, 2003 2:37 pm 
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Young
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ya but how can I make the Mountain after I built the cave? Ryandor said that I have to build cave *in game* not in World Forge. Now you say the opposite...

It's easy to build cave in world forge... but I have to build a mountain too. If I build the mountain on top of my cave, it will erase the cave...


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PostPosted: Sat Mar 22, 2003 3:51 pm 
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Ok, there's a bit of confusion. Let me explain it better:

There's two kinds of "caves": The first type of cave in in the regular map where you've got normal landscape; mountains, forest, etc. These caves are put under mountains. I'm going to call these Type 1.

Then there are caves that are actually in the dungeon area of you map, the "black" area of the map, usually on the right side of the map0, but technically can be anywhere, usually called dungeons, but I'll call them Type 2.

Type 1 caves, because they are under mountains, cannot be created using landscape tiles (part of the map0) because the mountains themselves are the landscape. You can only have one landscape tile at any given point on the map. For this reason you have to statics tiles, which you'll notice do not "stretch" to form a decent looking floor like in the screenshot you posted. Using statics tiles you have keep the floor even, so you don't get the ugly "step" effect.

Type 2 caves becasue they are in the dungeon area, can use lanscape tiles, since there's no land above them (mountains, etc). That's where you get the smooth flowing bumpy floor.

That screenshot is of type 2, and it's in the dungeon area (black area) of the map. No mountains above it.

Not many people notice this but if you look at the brit map, you'll see that not a single cave (type one) has bumps in it. They are all type 2 that do.
This is also the reason you can't see Type 1 caves on the radar in game. They are "hidden" under the mountains. But you can see type 2 since there's nothing above them.

Does this explain it a bit better?

If you are wanting type 2 caves (and it sounds like you do) you'll have to place a teleport location on the regular map so your player goes to the dungeon area where you draw the cave. Usually, there's a cave entrance in the mountain that goes just one or two tiles into the mountain and dead ends. It's at this dead (or even right at the edge) that the teleport is.


-Ryandor


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PostPosted: Sat Mar 22, 2003 4:16 pm 
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Young
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Yes now it's clear! I learnt something new! :)

I prefer type 2...


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