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PostPosted: Fri Nov 29, 2002 8:29 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
I have been trying to get these water edge tiles placed right for my map, but i am having trouble with the interger values.. they come out invalid.

BBAAAAAB 17aa 010 010
^^ ^^

I changed this to,

BBAAAAAB 17aa 000 000

And had no trouble, but it places the tiles one z level higer than needed..
I have tried this, too

BBAAAAAB 17aa -1 -1
BBAAAAAB 17aa -01 -01
BBAAAAAB 17aa -001 -001

none seem to work out, Can you tell me what values are needed for these intergers plz, thanks.

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PostPosted: Sat Nov 30, 2002 1:00 am 
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Apprentice
Apprentice

Joined: Tue Nov 26, 2002 9:08 pm
Posts: 39
You're just writing the code down wrong, is all
try this instead

Code:
BBAAAAAB 17aa  -1  -1


with negative integers, you do not need to use any zeros, and with a single negative digit you need a space as to represent the three numbers needed.


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PostPosted: Sat Nov 30, 2002 3:14 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
yeah, i figured this out just shortly ago, I did not have a space before the -1 to take the place of the diget missing.
thanks though :)

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