Just a quick note with a few questions. I'm developing the underworld in a FFIV map, so I'm using lava-mountain transitions. At first, I couldn't find them (mod11 doesn't include them), so I tried making them, using the transition files from UOL. I made the static transitions using static IDs 0x1321 through 0x134b, or thereabouts, just changing the static IDs from UOL from decimal to hex, after checking with InsideUO that those were in fact the correct static tiles. However, when I got into the map to poke around, none of the tiles were correct (they were plaster walls). Long story short, the static file (*.scp) that dragon produced was chopping off the last hex digit of the tile IDs, so they all ended up being 0x0132 through 0x0134... I tracked this back to the fact that UOL uses 9-letter trasition codes and dragon uses 8-letter codes (leaving out the middle tile in the 3x3 area). Ofcourse, this was
after I found this post:
http://www.ryandor.com/forum/viewtopic.php?t=1794&highlight=lava+transitions and got an older transition script.
Now the question. Is there a difference between the 0x1321-0x134b range tiles that I (finally) got working and the 0x3286-0x32a0 range tiles used in dragon mod10? I'm kind of proud of myself for figuring all this out, but why have two sets of seemingly identical tiles?