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 Post subject: Question on fel/tram bmp
PostPosted: Sun Dec 12, 2004 11:29 pm 
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Young
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Joined: Sun Nov 28, 2004 10:45 pm
Posts: 10
Hi, Ive tried searching, but Im not sure if I have searched for the right thing. Im trying to find a .bmp for the fel/tram map. I would like to use this map to make some alterations to it then run it through dragon. Is there any way to get the bmp for it? Any help on this is greatly appreciated, thank you in advance.

PS . . All I need is the basics, Im gonna recolor with the terrains I want and such.


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 Post subject:
PostPosted: Sun Dec 12, 2004 11:47 pm 
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Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
http://stormcrow.ryandor.com/

OSIconversionmod11.zip is the image
You need to be using mod11 which you can also download there.

The map isn't perfect. There were some trans I never bothered to work out for the map2bmp converter. Most of it involves the T2A area, and most of the jungle islands on the main map. Basicly the color assigned to spot FF (the very last one) is used by the map2bmp for any terrain it doesn't know what to do with, but I also used it for cavewall 20. Anywhere outside the dungeonmap that you see that color it needs to be replaced. Also be aware that mod11 doesn't go over 30 Z for most terrains (mountains being the exception) so some areas are clipped in height (most noticeably the higher areas in Britain, Haven/Occlo and Magincia). It should suit your purposes just fine though.

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PostPosted: Mon Dec 13, 2004 12:34 am 
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Young
Young

Joined: Sun Nov 28, 2004 10:45 pm
Posts: 10
Thank you very much for the help and the map, I am trying to get the ant dugneon which isnt included, so I tried to use your m2b, it worked with no errors, but I ended up with a map mostly red/black, with the dungeon area being almost completely black, did I do something wrong with it? Thank you so much, Im really new to the maps and stuff, and I really appreciate all your help.


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PostPosted: Mon Dec 13, 2004 2:24 am 
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Slayer of Fools
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The ant dungeons are contained in dif files. You need a utility to merge them into the map and then convert. You can use the converter download from the same place, and overwrite the bmp you have (you have to overwrite a properly formated mod11 bmp) with the new one. I don't remember what/where the utility is (Ryandor probably has it here) but I'm sure if you do some searching you'll find it.

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 Post subject:
PostPosted: Mon Dec 13, 2004 5:58 pm 
Ah ok, I didnt know that about the ant dungeon, but I guess that would explain why its on my automap. Thank you so very much for all your help. I really appreciate it.


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