Tecia wrote:
Quote:
is there some way to create new graphic as map ? new green water ... ?
Yes you can do a new graphic with a new tile. Paint it in a BMP file with the same dimension of landscape tile and put in with Mulpatcher or other program
You can also "hue" an existing static tile. You cannot do it with map tiles (Land Tiles) but you can do it with static tiles. Under your Scripts/Items folder, you can modify the existing statics and add new ones. Check out this section of grass.txt:
// Itemgroup = [Item(hex)] [ZLevel(dec)] [Color(hex)] [Xmovement(dec)] [Ymovement(dec)]
// -----------------------------------------------------------------------------------------
// Tree grey + green leaves
0001 0ccd 0000 0000 0000 0000 0cce 0000 0000 0000 0000
See how there's an option for "hue"? If you change that, I *think* it should change the hue of the resulting static. I've read that you may want to use Dec, instead of hex format for the hue, though, so keep that in mind. If you can get that working, it may save you a lot of time making custom graphics. *Disclaimer* I haven't tried this myself, yet, only read about it. Good luck, and let me know if it works! ^_~
BTW, for houses, I haven't tried it myself, but you may want to try modifying the "structs" file. Have fun!
-Janice
aka Sparkle!