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 Post subject: Altitude Z
PostPosted: Sun Jul 11, 2004 11:05 am 
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Apprentice
Apprentice

Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
When i paint a map, how work the z altitude?
I know that there's the colortable and for example in the rock section there's 20 - 30 - 50 etc..
But when i convert the BMP in MUL that's number dont correspondent to the altitude.

How altitude works with Dragon to BMP to MUL?


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 Post subject:
PostPosted: Sun Jul 11, 2004 11:34 am 
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Young
Young

Joined: Sun Jul 11, 2004 7:32 am
Posts: 6
from what i can gather, when you convert a map from bmp to map the z cord for everything stays what it says in the color table except the mountians, the mountians look they are + or - a few from what you choose, i think its to make it look more random? i may be wrong.


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 Post subject:
PostPosted: Mon Jul 12, 2004 9:51 am 
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Apprentice
Apprentice

Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
Do you know if there's a script for that random mountains?


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 Post subject:
PostPosted: Mon Jul 12, 2004 1:49 pm 
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Apprentice
Apprentice

Joined: Wed Mar 17, 2004 10:08 am
Posts: 28
Location: Italy
Ok i ve found this file:
Unevenly.txt


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