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PostPosted: Wed Aug 06, 2003 4:49 am 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
For some reason i have lava showing up in some of my transiton spots,
one is grass2snow (or snow2grass) and some dirt2mountain (or mountain2dirt ) also some places along the coastline specially with snow2water is really bad at this, also got this between cobblestones and grass, I havent done any changes to dragon or its files, any help would be apreciated.

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PostPosted: Fri Aug 08, 2003 1:40 am 
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Journeyman
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Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
Image

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PostPosted: Fri Aug 08, 2003 4:13 am 
My wild guess: The transition program uses tile-IDs from the (old?)2D clients as base for it's transitions. Some of these are different in the 3D clients... I bet if you login using a 2D client you'd see the transitions nicely.


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PostPosted: Fri Aug 08, 2003 3:46 pm 
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Journeyman
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Joined: Wed Aug 06, 2003 4:15 am
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Location: Larvik/Norway
aye thats correct but erm shouldnt there be a way too fix this to hehe? i have been using the 3d version since it came out and i kinda like it hehe

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PostPosted: Fri Aug 08, 2003 5:44 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
yeah, theres a way to fix it, You can either change the transition scripts in Dragon to use the other set of tiles, that are compatible with 2, and 3D.. or change the tiles with World Forge. thats about your only options.
I have had to do this crap myself..

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PostPosted: Fri Aug 08, 2003 9:19 pm 
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Journeyman
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Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
erm you wouldnt happen to be able to share those scripts would you :D if not thats ok .. i just dont have any idea about how these scripts work yet hehe

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PostPosted: Fri Aug 08, 2003 11:54 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
hmm.. that is a tough one. you kinda have to look through them. there are several types. Snow to water, Cobblestone to uhh.. grass, or dirt (cant remember wich), also Sand to forest (on the south side) several mountain tiles, I think there are others, thats just off the top of my head.

I will come back to this, with some examples, and a solution that i made long ago, for the coast lines, anyways.

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PostPosted: Tue Aug 19, 2003 10:22 am 
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Young
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Joined: Wed Jun 11, 2003 12:37 pm
Posts: 15
*awaits your response* :D


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PostPosted: Wed Aug 20, 2003 12:50 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
Doh, sorry man.. i must have plain forgot.
I have had to reinstall my web server a couple (few) times this last week, and changed shard name, web site adress.. bla bla..
anyways, been awhile since i did this, but what you need to do is look at the tiles in WF Map Edit, there is for most of them, another set of tiles that are compatible with 3d. Not all though. Like, Snow banks.. there is no snow/dirt bank 'set' that works. OSI used a solid Snow tile that is a bank itself.
That is another reason I rescripted Dragon to use standard transition tiles, rather than banks.
I will try to, however, help with what i can, if you really cant sort it out. but my time is limited right now. sorry again for delayed responce.
Let me know what you cant figure out, and I will reply again.

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PostPosted: Sun Aug 24, 2003 12:11 pm 
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Journeyman
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Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
To tell you the trueth i have spent a lot of times looking through these scripts but i just cant figure em out at all , i dont understand anything of them.

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PostPosted: Sun Jul 04, 2004 9:42 am 
I would be content if I could fix these tiles with worldforge but the tile set that I have in WF seems to not help with 3d tranitions either. I tried looking through the texture map on Inside UO in my UO3d directory but it doesn't seem to have a second set of transitions in there (that I can see)

Does anyone know what the tile id range is for the new compatible transitions. Unless someone can direct me to a compatible palette.xml file for WF.

thanks


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