That's what it gives me If I change the IDs in CaveLow2Black.scp and If I don't use Black2CaveWalls.scp in DragonSP.
http://sites.neeweb.com/tarsia/tarsia0013.jpg
The almost Right tiles are there... but there's some in more that I dont need. There's also the Corners that doesn't work well.
Here's my CaveLow2Black file
Code:
//cavelow2black
// N TileA S TileB
AAAABBBA 0541 0542 0543 000 000
AAAAABBA 0541 0542 0543 000 000
AAAABBAA 0541 0542 0543 000 000
AAAAABAA 0541 0542 0543 000 000
AAAABABA 0541 0542 0543 000 000
// W TileA E TileB
AABBBAAA 0544 0546 0547 000 000
AAABBAAA 0544 0546 0547 000 000
AABBAAAA 0544 0546 0547 000 000
AAABAAAA 0544 0546 0547 000 000
AABABAAA 0544 0546 0547 000 000
// E TileA W TileB
BAAAAABB 054a 054b 054c 000 000
BAAAAAAB 054a 054b 054c 000 000
AAAAAABB 054a 054b 054c 000 000
AAAAAAAB 054a 054b 054c 000 000
BAAAAABA 054a 054b 054c 000 000
// S TileA N TileB
BBBAAAAA 054d 054e 054f 000 000
ABBAAAAA 054d 054e 054f 000 000
BBAAAAAA 054d 054e 054f 000 000
ABAAAAAA 054d 054e 054f 000 000
BABAAAAA 054d 054e 054f 000 000
// NW Corner is TileB
BAAAAAAA 0549 -1 -1
AAABABBA 0549 -1 -1
// NW corner is TileA
AABBBBBA 0540 000 000
AAABBBBA 0540 000 000
AABBBBAA 0540 000 000
AAABBBAA 0540 000 000
// SE corner is TileA
BBBAAABB 0549 000 000
BBAAAABB 0549 000 000
BBBAAAAB 0549 000 000
BBAAAAAB 0549 000 000
// SW corner is TileB
BBBBBAAA 054d 054e 054f 000 000