I'm attempting to create a multi-tiered town and have a question, if I may...
To place higher elevations of dirt/cobblestone/etc, I know I can change the height in the maptrans.txt file.
Is there another file I also need to edit in order for Dragon to place these higher elevations? When I tried to run the map, I got an error from Dragon. "Access violation at address 0040401A in module "Dragon.exe". Write of address 020B2E50."
Do I need to also edit the transitions, perhaps? If so, which file would I find those in?
Thanks, bunches.
CMS
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EDIT: Nevermind. I think I found the problem. I had changed one height to over 100....and put a '0' in front......i.e. 0105, instead of just 105.
*slaps self*
And, the transitions work fine.
